示例#1
0
文件: BSPParser.cs 项目: txdv/iron
        public Model(BoundBox bound, Vector3f origin, int node_id0, int node_id1,
		             int node_id2, int node_id3, int numleafs, int face_id, int face_num)
        {
            this.bound = bound;
            this.origin = origin;
            this.node_id0 = node_id0;
            this.node_id1 = node_id1;
            this.node_id2 = node_id2;
            this.node_id3 = node_id3;
            this.numleafs = numleafs;
            this.face_id = face_id;
            this.face_num = face_num;
        }
示例#2
0
文件: BSPParser.cs 项目: txdv/iron
 public BoundBox(Vector3f minimum, Vector3f maximum)
 {
     this.minimum = minimum;
     this.maximum = maximum;
 }
示例#3
0
文件: BSPParser.cs 项目: txdv/iron
        public FaceTextureInfo(Vector3f vectorS, float distS, Vector3f vectorT, 
		               float distT, uint texture_id, uint animated)
        {
            this.vectorS = vectorS;
            this.distS = distS;
            this.vectorT = vectorT;
            this.distT = distT;
            this.texture_id = texture_id;
            this.animated = animated;
        }