public override void Draw() { Render.Draw(Texture, this.Pos, Color.White, new Vector2f(Texture.Size.X / 2, Texture.Size.Y / 2), 1, Rot, 1); base.Draw(); }
public override void Draw() { Render.Draw(Texture, this.Pos, Color.White, new Vector2f(Texture.Size.X / 2, Texture.Size.Y / 2), 1, Rot, 1); base.Draw(); }