示例#1
0
        public Pose3D GetAnimatedPose(double time)
        {
            //var start = Keyframes.Last(kv => kv.Key <= time);
            //var end = Keyframes.First(kv => kv.Key >= time);
            var _finder = new Pose3D()
            {
                Time = time
            };
            var start = Keyframes.WeakPredecessor(_finder);
            var end   = Keyframes.WeakSuccessor(_finder);

            if (start.CompareTo(end) == 0)
            {
                return(start);
            }
            return(Pose3D.Interpolate(start, end, time));
        }
示例#2
0
        public void SetKeyframe(double time)
        {
            var _find = new Pose3D()
            {
                Time = time
            };

            if (this.Keyframes.Contains(_find))
            {
                this.Keyframes.Remove(_find);
            }

            this.Keyframes.Add(new Pose3D()
            {
                Orientation = this.Orientation,
                Position    = this.Position,
                Time        = time
            });
        }
示例#3
0
        public static Pose3D Interpolate(Pose3D start, Pose3D end, double time)
        {
            var percentage = (time - start.Time) / (end.Time - start.Time);

            return(new Pose3D()
            {
                Position = new Point3D()
                {
                    X = start.Position.X + percentage * (end.Position.X - start.Position.X),
                    Y = start.Position.Y + percentage * (end.Position.Y - start.Position.Y),
                    Z = start.Position.Z + percentage * (end.Position.Z - start.Position.Z)
                },
                Orientation = new AxisAngle3D()
                {
                    X = start.Orientation.X + percentage * (end.Orientation.X - start.Orientation.X),
                    Y = start.Orientation.Y + percentage * (end.Orientation.Y - start.Orientation.Y),
                    Z = start.Orientation.Z + percentage * (end.Orientation.Z - start.Orientation.Z),
                    W = start.Orientation.W + percentage * (end.Orientation.W - start.Orientation.W)
                },
                Time = time
            });
        }