示例#1
0
文件: Rocket.cs 项目: HaKDMoDz/Irelia
        public Rocket(Framework framework)
        {
            Mesh = framework.AssetManager.Load(@"RocketCommander\rocket.meshb") as Mesh;

            MeshNode = new MeshNode(framework.Device, this.Mesh)
            {
                Scale = new Vector3(scale, scale, scale)
            };
        }
示例#2
0
        public Asteroid(Framework framework, SceneManager sceneManager, int type)
        {
            string meshFile = @"RocketCommander\asteroid" + (type + 1).ToString() + ".meshb";
            Mesh = framework.AssetManager.Load(meshFile) as Mesh;

            var random = new Random();
            float[] scalings = new float[] {0.0249557421f, 0.01308855f, 0.0136641478f, 0.0136658037f, 0.008148187f};
            float scale = random.Next(minScale, maxScale) * scalings[type];

            MeshNode = new MeshNode(framework.Device, Mesh)
            {
                Scale = new Vector3(scale, scale, scale)
            };

            sceneManager.AddRenderable(MeshNode);
        }
示例#3
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        public SmallAsteroid(Framework framework, SceneManager sceneManager, int type)
        {
            string meshFile = @"RocketCommander\SmallAsteroid" + (type + 1).ToString() + ".meshb";
            Mesh = framework.AssetManager.Load(meshFile) as Mesh;

            var random = new Random();
            float[] scalings = new float[] {0.00243701926f, 0.00213851035f, 0.00200786744f};
            float scale = (smallAsteroidSize + RandomHelper.GetRandomFloat(-2.5f, 5.0f)) * scalings[type];

            MeshNode = new MeshNode(framework.Device, this.Mesh)
            {
                Scale = new Vector3(scale, scale, scale)
            };

            sceneManager.AddRenderable(MeshNode);
        }
示例#4
0
文件: Item.cs 项目: HaKDMoDz/Irelia
        public Item(Framework framework, SceneManager sceneManager, Type type)
        {
            ItemType = type;

            string meshFile = @"RocketCommander\" + Enum.GetName(typeof(Type), ItemType) + ".meshb";
            Mesh = framework.AssetManager.Load(meshFile) as Mesh;

            float[] scalings = new float[] { 0.006876214f, 0.009066273f, 0.0125944568f, 0.0146259107f, 0.0168181341f };
            float scale = scalings[(int)type];

            MeshNode = new MeshNode(framework.Device, Mesh)
            {
                Scale = new Vector3(scale, scale, scale)
            };

            sceneManager.AddRenderable(MeshNode);
        }
        public MaterialEditorViewModel(MaterialAsset materialAsset, Framework framework)
        {
            MaterialEditor = new MaterialEditor(materialAsset.Material);
            ResetCommand = new DelegateCommand<PropertyItem>((item) => System.Windows.MessageBox.Show(item.ToString()));
            AdvancedOptions = new List<MenuItem>();
            AdvancedOptions.Add(new MenuItem() { Header = "Reset", Command = ResetCommand });
            SaveCommand = new DelegateCommand(() =>
                {
                    materialAsset.Material.Save(materialAsset.FullPath);
                    StatusBarService.StatusText = "Material saved: " + materialAsset.ShortName;
                });

            var mesh = Mesh.CreateSphere(framework.Device, framework.AssetManager, materialAsset.Material, 5.0f, 80, 80);
            this.meshNode = new MeshNode(framework.Device, mesh);

            var sceneManager = new SceneManager(framework.Device, framework.AssetManager);
            sceneManager.LocateCameraLookingMesh(mesh);
            sceneManager.AddRenderable(this.meshNode);

            RenderViewModel = new RenderViewModel(framework, sceneManager);
            RenderViewModel.MouseMove += RenderViewModel_MouseMove;
        }
示例#6
0
文件: Camera.cs 项目: HaKDMoDz/Irelia
 public void LookMeshNode(MeshNode meshNode)
 {
     EyePos = meshNode.BoundingCenter + new Vector3(0, 0, meshNode.BoundingRadius * -3.0f);
     LookAt = meshNode.BoundingCenter;
 }