示例#1
0
        /// <summary>
        /// Initializes the display for use as a big-number display.
        /// Configures the display with some graphic blocks for the display of big numbers.
        /// </summary>
        /// <param name="romName">Name of the character Rom, required to properly print culture-specific characters in the small text display</param>
        /// <param name="factory">Encoding factory or null</param>
        public void InitForRom(string romName, LcdCharacterEncodingFactory?factory = null)
        {
            if (factory == null)
            {
                factory = new LcdCharacterEncodingFactory();
            }

            lock (_lock)
            {
                // Create the default encoding for the current ROM and culture, but leave the custom characters away.
                var encoding = factory.Create(_culture, romName, ' ', 0);
                Dictionary <byte, byte[]> specialGraphicsRequired = new Dictionary <byte, byte[]>();
                CreateSpecialChars(specialGraphicsRequired);
                for (byte i = 0; i < specialGraphicsRequired.Count; i++)
                {
                    _lcd.CreateCustomCharacter(i, specialGraphicsRequired[i]);
                }

                _currentSeparationChar = ' '; // To make sure the next function doesn't just skip the initialization
                LoadSeparationChar(_currentSeparationChar);
                _encoding = encoding;
                _lcd.BlinkingCursorVisible  = false;
                _lcd.UnderlineCursorVisible = false;
                _lcd.BacklightOn            = true;
                _lcd.DisplayOn = true;
                _lcd.Clear();
                ReadCharacterMap();
            }
        }
示例#2
0
        /// <summary>
        /// Creates an encoding that can be used for an LCD display.
        /// Typically, the returned value will be loaded using <see cref="LoadEncoding(LcdCharacterEncoding)"/>.
        /// </summary>
        /// <param name="culture">Required display culture (forwarded to the factory)</param>
        /// <param name="romType">The name of the ROM for which the encoding is to be applied. The default factory supports roms A00 and A02.</param>
        /// <param name="unknownCharacter">The character to print for unknown letters, default: ?</param>
        /// <param name="maxNumberOfCustomCharacters">The maximum number of custom characters supported by the hardware.</param>
        /// <param name="factory">Character encoding factory that delivers the mapping of the Char type to the hardware ROM character codes. May add special characters into
        /// the character ROM. Default: Null (Use internal factory)</param>
        public static LcdCharacterEncoding CreateEncoding(CultureInfo culture, string romType, char unknownCharacter = '?', int maxNumberOfCustomCharacters = 8, LcdCharacterEncodingFactory factory = null)
        {
            if (factory == null)
            {
                factory = new LcdCharacterEncodingFactory();
            }

            return(factory.Create(culture, romType, unknownCharacter, maxNumberOfCustomCharacters));
        }