public ClientMessageHandler(GameClient pSession) { mSession = pSession; mRequestHandlers = new RequestHandler[HIGHEST_MESSAGEID + 1]; Response = new ServerMessage(0); }
/// <summary> /// Destroys all the resources in the ClientMessageHandler. /// </summary> public void Destroy() { mSession = null; mRequestHandlers = null; Request = null; Response = null; }
public void StartClient(uint clientID) { GameClient client = new GameClient(clientID); mClients.Add(clientID, client); client.StartConnection(); }
public MessengerComponent(GameClient client) { mClient = client; mBuddies = new List<MessengerBuddy>(); }