public void CheckForMonster() { if (_currentLocation >= 0 && _currentLocation < _sceneList.Length) { Scene currentScene = _sceneList[_currentLocation]; if (currentScene.GetCleared() == false) { Encounter encounter = new Encounter(_players, currentScene.GetEnemies()); encounter.Start(); } } }
public void CheckForEntities() { // If the current scene is valid. if (_currentLocation >= 0 && _currentLocation < _sceneList.Length) { Scene currentScene = _sceneList[_currentLocation]; if (currentScene.GetCleared() == false) { // Fight Encounter encounter = new Encounter(_players, currentScene.GetEnemies()); encounter.Start(); } } }
static void Main(string[] args) { Monster UwU = new Monster("UwU", 10, 4); Monster OwO = new Monster("0w0", 10, 4); Monster VwU = new Monster("VwU", 5, 6); Monster YwU = new Monster("YwU", 5, 6); Character myself = new Mage("Me "); Entity_303[] myTeam = { myself }; Entity_303[] UwO = { UwU, OwO }; Entity_303[] VwY = { VwU, YwU }; Entity_303[] empty = { }; //0: Courtyard //1: Cast;e Gate //2: GraveYard //3: Village // N, S, E, W scene courtyard = new scene("Ze Courtyard", 1, 3, -1, 2, empty, "Ze courtyard is a wide and open to the sky. With a \nsmall garden nearby. There are exits to the north, south, east, and west"); scene castleGate = new scene("Castle Gate", -1, 0, -1, -1, UwO, "There is a massive gate at the entrance to the \ncastle. It appers to be locked. There is an exit to the south"); scene graveyard = new scene("Graveyard", -1, -1, 0, -1, VwY, "The graveyard is pretty spooky. Nonetheless, you pay respects. There is an exit to the east."); scene village = new scene("Village", 0, -1, -1, -1, empty, "This is the village. There are abunch of buildings, I guess. There is an exit to the west."); scene[] scenes = { courtyard, castleGate, graveyard, village }; Map map = new Map(0, scenes, myTeam); // map.PrintCurrentScene(); //map.CurrentSceneID = 1; //map.PrintCurrentScene(); //map.CurrentSceneID = 2; //map.PrintCurrentScene(); //map.CurrentSceneID = 3; //map.PrintCurrentScene(); //map.CurrentSceneID = 4; //map.PrintCurrentScene(); map.Menu(); Console.ReadKey(); return; myself.OpenInventory(); Encounter encounter = new Encounter(UwO, VwY); encounter.Print(); encounter.Start(); Console.ReadKey(); return; //Inventory inventory = new Inventory(); //inventory.Menu(); string name = ""; string choice = ""; while (choice != "1" && choice != "2") { Console.WriteLine("Enter name of party member 1:"); name = Console.ReadLine(); //display menu] Console.WriteLine("\nChoose a job"); Console.WriteLine("1: Mage"); Console.WriteLine("2: Rogue"); choice = Console.ReadLine(); } Character player; if (choice == "1") { player = new Mage(name); } else if (choice == "2") { player = new Rogue(name); } else { player = new Character(name); } player.Print(); player.OpenInventory(); Rogue Leo = new Rogue("Leo"); Mage Ryobi = new Mage("Ryobi"); Leo.Print(); Console.WriteLine(""); Ryobi.Print(); Console.WriteLine(""); choice = ""; while (choice != "0") { //display menu] Console.WriteLine("\nWhose inventory"); Console.WriteLine("0: Exit"); Console.WriteLine("1: " + player.Name()); Console.WriteLine("2: " + Leo.Name()); Console.WriteLine("3: " + Ryobi.Name()); choice = Console.ReadLine(); if (choice == "1") { Console.WriteLine(player.Name()); player.OpenInventory(); } else if (choice == "2") { Console.WriteLine(Leo.Name()); Leo.Print(); Leo.OpenInventory(); } else if (choice == "3") { Console.WriteLine(Ryobi.Name()); Ryobi.Print(); Ryobi.OpenInventory(); } } player.Experience = 30; player.Experience = player.Experience + 50; player.Experience++; player.Experience += 40; player.Experience += 40; player.Experience += 100; player.Experience += 100; int[] testArry = new int[4]; testArry[0] = 1; testArry[1] = 3; testArry[2] = 5; testArry[3] = 7; int[] testArray2 = { 2, 3, 6, 8 }; string[] stringArry = new string[3]; Character[] party = { player, Leo, Ryobi, new Character("Like") }; Console.ReadKey(); }
static void Main(string[] args) { Creature Orge = new Monster("Sherk", 100, 20, 20); Console.WriteLine("Health: " + Orge.Health); Spellbook spellbook = new Spellbook(2); spellbook.Page1(Orge); Console.WriteLine("Health: " + Orge.Health); spellbook.Page2(Orge); Console.WriteLine("Health: " + Orge.Health); //create a method and assign it to Page1 void Flame(Creature target) { target.Health -= 25; } void Heal(Creature target) { target.Health += 25; } spellbook.Page1 = Flame; spellbook.Page2 = Heal; spellbook.Page1(Orge); Console.WriteLine("Health: " + Orge.Health); spellbook.Page2(Orge); Console.WriteLine("Health: " + Orge.Health); spellbook.book[0] = Flame; spellbook.book[1] = Heal; spellbook.book[0](Orge); Console.WriteLine("Health: " + Orge.Health); Console.ReadKey(); return; //create a bunch of monsters Creature rge = new Monster("Sherk", 100, 20, 20); Creature Donkey = new Monster("Donkey!!!", 100, 20, 30); Creature Porge = new Monster("Fiona", 100, 30, 10); Creature PC = new Monster("Prince Charming", 100, 2, 30); Creature Gin = new Monster("Gingy", 100, 5, 60); Creature Puss = new Monster("Puss in Boots", 100, 70, 40); Creature Fairy = new Monster("Fairy Godmother", 100, 90, 100); Creature Pin = new Monster("Pinocchio", 100, 30, 20); string name = ""; Console.WriteLine("Enter name of party member 1:"); name = Console.ReadLine(); string choice = ""; while (choice != "1" && choice != "2") { //display menu Console.WriteLine("\nChoose a job:"); Console.WriteLine("1: Knight"); Console.WriteLine("2: Rouge"); Console.WriteLine("3: Mage"); choice = Console.ReadLine(); } Character player; if (choice == "1") { player = new Knight(name); } else if (choice == "2") { player = new Rouge(name); } else if (choice == "3") { player = new Mage(name); } else { player = new Character(name); } //create two arrays and place the monsters into them Creature[] goodTeam = { player, Orge, Porge }; Creature[] badTeam = { Donkey, PC }; Creature[] babeTeam = { Gin, Puss }; Creature[] queenTeam = { Fairy, Pin }; Creature[] empty = { }; Scene courtyard = new Scene("Courtyard", 1, 3, -1, 2, empty, "You're in the courtyard. There's a Graveyard to the North, the Castle Gate in the South, and a village in the West."); Scene graveyard = new Scene("Graveyard", -1, 0, -1, -1, badTeam, "You're in the spooky Graveyard. There's a Courtyard to the South."); Scene village = new Scene("Village", -1, -1, 0, -1, babeTeam, "You're in a nice small village. There's a Courtyard to the East."); Scene castlegate = new Scene("Castlegate", 0, -1, -1, -1, queenTeam, "You're at the Castle Gate. The evil queen lives in there. There's a Courtyard to the North."); Scene[] scenes = { courtyard, graveyard, village, castlegate }; Map map = new Map(0, scenes, goodTeam); map.Menu(); Console.ReadKey(); //create an encounter from the two arrays of monsters Encounter encounter = new Encounter(goodTeam, badTeam); encounter.Print(); player.OpenInventory(); encounter.Start(); Console.ReadKey(); return; //string name = ""; //string choice = ""; //Console.WriteLine("Enter name of party member 1:"); //name = Console.ReadLine(); //while (choice != "1" && choice != "2") //{ // //display menu // Console.WriteLine("/nChoose a job:"); // Console.WriteLine("1: Knight"); // Console.WriteLine("2: Rouge"); // choice = Console.ReadLine(); //} //Character play; //if (choice == "1") //{ // player = new Knight(name); //} //else if (choice == "2") //{ // player = new Rouge(name); //} //else //{ // player = new Character(name); //} player.Print(); player.OpenInventory(); Character UwU = new Rouge("UwU"); Character TwT = new Mage("TwT"); Character OmO = new Knight("OmO"); TwT.Print(); UwU.Print(); while (choice != "0") { //display menu Console.WriteLine("/nWhoose inventorey?"); Console.WriteLine("0: Exit"); Console.WriteLine("1: " + player.GetName()); Console.WriteLine("2: " + TwT.GetName()); Console.WriteLine("3: " + UwU.GetName()); choice = Console.ReadLine(); if (choice == "1") { Console.WriteLine(player.GetName()); player.Print(); } else if (choice == "2") { Console.WriteLine(TwT.GetName()); TwT.Print(); } else if (choice == "3") { Console.WriteLine(UwU.GetName()); UwU.Print(); } int[] testArray = new int[4]; testArray[0] = 1; testArray[1] = 3; testArray[2] = 5; testArray[3] = 7; int[] testArray2 = { 2, 4, 6, 8 }; string[] stringArray = new string[3]; Character[] party = { player, UwU, TwT, new Character("OmO") }; Console.ReadKey(); } }