void Start() { _fT = GetComponentInParent <vFootStep>(); if (_fT == null) { Debug.Log(gameObject.name + " can't find the FootStepFromTexture"); gameObject.SetActive(false); } }
void Start() { _fT = GetComponentInParent <vFootStep>(); var r = gameObject.GetComponent <Rigidbody>(); if (r == null) { gameObject.AddComponent <Rigidbody>().isKinematic = true; } else { r.isKinematic = true; } if (_fT == null) { Debug.Log(gameObject.name + " can't find the FootStepFromTexture"); gameObject.SetActive(false); } }