void OnGUI() { if (!skin) { skin = Resources.Load("skin") as GUISkin; } GUI.skin = skin; this.minSize = rect; this.titleContent = new GUIContent("Inventory System", null, "ItemManager Creator Window"); GUILayout.BeginVertical("ItemManager Creator Window", "window"); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.BeginVertical("box"); inventoryPrefab = EditorGUILayout.ObjectField("Inventory Prefab: ", inventoryPrefab, typeof(vInventory), false) as vInventory; itemListData = EditorGUILayout.ObjectField("Item List Data: ", itemListData, typeof(vItemListData), false) as vItemListData; if (inventoryPrefab != null && inventoryPrefab.GetComponent <vInventory>() == null) { EditorGUILayout.HelpBox("Please select a Inventory Prefab that contains the vInventory script", MessageType.Warning); } GUILayout.EndVertical(); GUILayout.BeginHorizontal("box"); EditorGUILayout.LabelField("Need to know how it works?"); if (GUILayout.Button("Video Tutorial")) { //Application.OpenURL("https://www.youtube.com/watch?v=1aA_PU9-G-0&index=3&list=PLvgXGzhT_qehtuCYl2oyL-LrWoT7fhg9d"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (inventoryPrefab != null && itemListData != null) { if (Selection.activeGameObject != null && Selection.activeGameObject.GetComponent <vThirdPersonController>() != null) { if (GUILayout.Button("Create")) { Create(); } } else { EditorGUILayout.HelpBox("Please select the Player to add this component", MessageType.Warning); } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
IEnumerator Start() { if (instance == null) { inventory = FindObjectOfType <vInventory>(); instance = this; if (!inventory && inventoryPrefab) { inventory = Instantiate(inventoryPrefab); } if (!inventory) { Debug.LogError("No vInventory assigned!"); } if (inventory) { inventory.GetItemsHandler = GetItems; inventory.onEquipItem.AddListener(EquipItem); inventory.onUnequipItem.AddListener(UnequipItem); inventory.onDropItem.AddListener(DropItem); inventory.onLeaveItem.AddListener(LeaveItem); inventory.onUseItem.AddListener(UseItem); inventory.onOpenCloseInventory.AddListener(OnOpenCloseInventory); } animator = GetComponent <Animator>(); if (dropItemsWhenDead) { var character = GetComponent <vCharacter>(); if (character) { character.onDead.AddListener(DropAllItens); } } var genericAction = GetComponent <vGenericAction>(); if (genericAction != null) { genericAction.OnDoAction.AddListener(CollectItem); } yield return(new WaitForEndOfFrame()); items = new List <vItem>(); if (itemListData) { for (int i = 0; i < startItems.Count; i++) { AddItem(startItems[i], true); } } } }
public void OnEnable() { if (inventory == null) { inventory = GetComponentInParent <vInventory>(); } if (inventory && itemWindow) { itemWindow.CreateEquipmentWindow(inventory.items, OnSubmit, OnSelectSlot); } }
void Start() { equipAreas = GetComponentsInChildren <vEquipArea>().vToList(); foreach (vEquipArea area in equipAreas) { area.onPickUpItemCallBack = OnPickUpItemCallBack; } vInventory inventory = GetComponentInParent <vInventory>(); if (inventory) { inventory.onOpenCloseInventory.AddListener(OnOpen); } }
void Start() { inventory = GetComponentInParent <vInventory>(); if (equipSlots.Count == 0) { var equipSlotsArray = GetComponentsInChildren <vEquipSlot>(true); equipSlots = equipSlotsArray.vToList(); } rootWindow = GetComponentInParent <vInventoryWindow>(); foreach (vEquipSlot slot in equipSlots) { slot.onSubmitSlotCallBack = OnSubmitSlot; slot.onSelectSlotCallBack = OnSelectSlot; slot.onDeselectSlotCallBack = OnDeselect; slot.amountText.text = ""; } }
void OnEnable() { try { pop_ups = new List <vWindowPop_up>(); if (inventory == null) { inventory = GetComponentInParent <vInventory>(); } if (lastSelected) { StartCoroutine(SetSelectableHandle(lastSelected)); } inventory.SetCurrentWindow(this); isOpen = true; } catch { } }
void Start() { inventory = GetComponentInParent <vInventory>(); }