protected virtual void AttackInput() { if (Input.GetKeyDown(KeyCode.Mouse0)) { cc.Attack(); } }
protected virtual void AttackInput() { if (Input.GetKeyDown(attackInput)) { cc.Attack(); } }
protected virtual void AttackInput() { if (Input.GetMouseButtonDown(0)) { if (!cc.isJumping && cc.isGrounded & !cc.isAttacking && !cc.isBlocking) { cc.Attack(); } } }