/// <summary> /// Deprecated Method for adding a new object to the Users EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToUsers(User user) { base.AddObject("Users", user); }
/// <summary> /// Create a new User object. /// </summary> /// <param name="id">Initial value of the Id property.</param> public static User CreateUser(global::System.Int32 id) { User user = new User(); user.Id = id; return user; }
public bool Register(string username, string password, bool isTeacher, string teacherName) { var user = BusinessStructure.Instance.Model.Users.FirstOrDefault(item => item.Username.Equals(username)); if (user != null) { return false; } User newUser = new User(); newUser.Username = username; newUser.Password = password; newUser.IsTeacher = isTeacher; if (!isTeacher) { User teacher = BusinessStructure.Instance.Model.Users.First(item => item.Username.Equals(teacherName)); newUser.TeacherId = teacher.Id; } BusinessStructure.Instance.Model.Users.AddObject(newUser); UserScore userScore = new UserScore(); userScore.Score = 0; userScore.User = newUser; BusinessStructure.Instance.Model.UserScores.AddObject(userScore); UserSmallMedal userSmallMedal = new UserSmallMedal(); userSmallMedal.GoldMedals = 0; userSmallMedal.SilverMedals = 0; userSmallMedal.BronzeMedals = 0; userSmallMedal.User = newUser; BusinessStructure.Instance.Model.UserSmallMedals.AddObject(userSmallMedal); UserBigMedal userBigMedal = new UserBigMedal(); userBigMedal.GoldMedals = 0; userBigMedal.SilverMedals = 0; userBigMedal.BronzeMedals = 0; userBigMedal.User = newUser; BusinessStructure.Instance.Model.UserBigMedals.AddObject(userBigMedal); UserCup userCup = new UserCup(); userCup.AddCup = 0; userCup.DiffCup = 0; userCup.DivCup = 0; userCup.MulCup = 0; userScore.User = newUser; BusinessStructure.Instance.Model.UserCups.AddObject(userCup); UserGame userGame = new UserGame(); userGame.Hangman = 0; userGame.Blocks = 0; userScore.User = newUser; BusinessStructure.Instance.Model.UserGames.AddObject(userGame); BusinessStructure.Instance.Model.SaveChanges(); return true; }