public PowerfulTower(MapLocation location) : base(location) { }
public static void Main() { Map map = new Map(8, 5); try { Path path = new Path( new [] { new MapLocation(0, 2, map), new MapLocation(1, 2, map), new MapLocation(2, 2, map), new MapLocation(3, 2, map), new MapLocation(4, 2, map), new MapLocation(5, 2, map), new MapLocation(6, 2, map), new MapLocation(7, 2, map) } ); MapLocation location = new MapLocation(0, 2, map); if (path.IsOnPath(location)) { Console.WriteLine(location + " is on the path"); return; } IInvader[] invaders = { new ShieldedInvader(path), new FastInvader(path), new StrongInvader(path), new BasicInvader(path), new ResurrectingInvader(path) }; Tower[] towers = { new Tower(new MapLocation(1, 3, map)), new SniperTower(new MapLocation(3, 3, map)), new LongRangeTower(new MapLocation(5, 3, map)), new PowerfulTower(new MapLocation(7, 3, map)) }; Level leve1 = new Level(invaders) { Towers = towers }; bool playerWon = leve1.Play(); Console.WriteLine("Player " + (playerWon? "won" : "lost")); } catch (OutOfBoundsException ex) { Console.WriteLine(ex.Message); } catch (InvaderGameConsoleException) { Console.WriteLine("Unhandled TreehouseDefenseException"); } catch (Exception ex) { Console.WriteLine("Unhandled Exception: " + ex); } }