private void RaisePaperPostureSucceed(PostureEventArgs e) { if (PaperPostureSucceed != null) { PaperPostureSucceed(this, e); } }
private void RaiseTwoPostureSucceed(PostureEventArgs e) { if (TwoFingersPostureSucceed != null) { TwoFingersPostureSucceed(this, e); } }
private void RaiseZeroPostureDetectionLost(PostureEventArgs e) { if (ZeroFingerPostureDetectionLost != null) ZeroFingerPostureDetectionLost(this, e); }
private void RaiseOnePostureDetectionLost(PostureEventArgs e) { if (OneFingerPostureDetectionLost != null) OneFingerPostureDetectionLost(this, e); }
private void RaiseTwoPostureDetectionInProgress(PostureEventArgs e) { if (TwoFingersPostureDetectionInProgress != null) { TwoFingersPostureDetectionInProgress(this, e); } }
private void RaiseFourPostureDetectionInProgress(PostureEventArgs e) { if (FourFingersPostureDetectionInProgress != null) { FourFingersPostureDetectionInProgress(this, e); } }
private void RaiseFourPostureSucceed(PostureEventArgs e) { if (FourFingersPostureSucceed != null) { FourFingersPostureSucceed(this, e); } }
private void RaiseScissorsPostureSucceed(PostureEventArgs e) { if (ScissorsPostureSucceed != null) { ScissorsPostureSucceed(this, e); } }
private void OnFourFingersPostureDetectionLost(object sender, PostureEventArgs e) { RaiseFourPostureDetectionLost(e); }
private void RaiseScissorsPostureDetectionInProgress(PostureEventArgs e) { if (ScissorsPostureDetectionInProgress != null) { ScissorsPostureDetectionInProgress(this, e); } }
private void RaiseScissorsPostureDetectionLost(PostureEventArgs e) { if (ScissorsPostureDetectionLost != null) ScissorsPostureDetectionLost(this, e); }
private void RaiseRockPostureSucceed(PostureEventArgs e) { if (RockPostureSucceed != null) { RockPostureSucceed(this, e); } }
private void RaiseRockPostureDetectionLost(PostureEventArgs e) { if (RockPostureDetectionLost != null) RockPostureDetectionLost(this, e); }
private void RaiseRockPostureDetectionInProgress(PostureEventArgs e) { if (RockPostureDetectionInProgress != null) { RockPostureDetectionInProgress(this, e); } }
private void OnZeroFingerPostureDetectionLost(object sender, PostureEventArgs e) { RaiseZeroPostureDetectionLost(e); }
private void OnFourFingersPostureSucceed(object sender, PostureEventArgs e) { RaiseFourPostureSucceed(e); }
private void OnZeroFingerPostureSucceed(object sender, PostureEventArgs e) { RaiseZeroPostureSucceed(e); }
private void OnOneFingerPostureDetectionLost(object sender, PostureEventArgs e) { RaiseOnePostureDetectionLost(e); }
private void RaiseFourPostureDetectionLost(PostureEventArgs e) { if (FourFingersPostureDetectionLost != null) FourFingersPostureDetectionLost(this, e); }
private void OnOneFingerPostureSucceed(object sender, PostureEventArgs e) { RaiseOnePostureSucceed(e); }
private void RaiseOnePostureDetectionInProgress(PostureEventArgs e) { if (OneFingerPostureDetectionInProgress != null) { OneFingerPostureDetectionInProgress(this, e); } }
private void OnTwoFingersPostureDetectionInProgress(object sender, PostureEventArgs e) { RaiseTwoPostureDetectionInProgress(e); }
private void RaiseOnePostureSucceed(PostureEventArgs e) { if (OneFingerPostureSucceed != null) { OneFingerPostureSucceed(this, e); } }
private void OnTwoFingersPostureDetectionLost(object sender, PostureEventArgs e) { RaiseTwoPostureDetectionLost(e); }
private void RaiseTwoPostureDetectionLost(PostureEventArgs e) { if (TwoFingersPostureDetectionLost != null) TwoFingersPostureDetectionLost(this, e); }
private void OnTwoFingersPostureSucceed(object sender, PostureEventArgs e) { RaiseTwoPostureSucceed(e); }
private void RaiseZeroPostureDetectionInProgress(PostureEventArgs e) { if (ZeroFingerPostureDetectionInProgress != null) { ZeroFingerPostureDetectionInProgress(this, e); } }
private void OnZeroFingerPostureDetectionInProgress(object sender, PostureEventArgs e) { RaiseZeroPostureDetectionInProgress(e); }
private void RaiseZeroPostureSucceed(PostureEventArgs e) { if (ZeroFingerPostureSucceed != null) { ZeroFingerPostureSucceed(this, e); } }
private void RaisePaperPostureDetectionLost(PostureEventArgs e) { if (PaperPostureDetectionLost != null) PaperPostureDetectionLost(this, e); }