public Ghost(Game game) : base(game) { // TODO: Construct any child components here this.pacMan = ((Game1)game).GetPacMan(); gameConsole = (GameConsole)game.Services.GetService(typeof(IGameConsole)); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here pacMan = new PacMan(this); //Create PacMan first pacMan.ShowMarkers = true; redGhost = new Ghost(this); redGhost.ShowMarkers = true; this.Components.Add(redGhost); this.Components.Add(pacMan); // Add PacMan Last base.Initialize(); }