示例#1
0
 public Ghost(Game game)
     : base(game)
 {
     // TODO: Construct any child components here
     this.pacMan = ((Game1)game).GetPacMan();
     gameConsole = (GameConsole)game.Services.GetService(typeof(IGameConsole));
 }
示例#2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     pacMan               = new PacMan(this); //Create PacMan first
     pacMan.ShowMarkers   = true;
     redGhost             = new Ghost(this);
     redGhost.ShowMarkers = true;
     this.Components.Add(redGhost);
     this.Components.Add(pacMan);    // Add PacMan Last
     base.Initialize();
 }