public void Creator() { var local = arr; for (int i = 0; i < local.Length; i++) { local[i] = MyVector4.Create(i, i, i, i); } }
public void Constructor() { var local = arr; for (int i = 0; i < local.Length; i++) { local[i] = new MyVector4(i, i, i, i); } }
static unsafe float Length_Sse_V6_Helper(MyVector4 vec) { var mmx = *((Vector128 <float> *) & vec); mmx = Sse41.DotProduct(mmx, mmx, 0xF1); var l2 = mmx.GetElement(0); return(MathF.Sqrt(l2)); }
public static MyVector4 Create(float x, float y, float z, float w) { var vec = new MyVector4(); vec.X = x; vec.Y = y; vec.Z = z; vec.W = w; return(vec); }
public CodeGenTests() { var rnd1 = new Random(1); for (int i = 0; i < arr.Length; i++) { arr[i] = new MyVector4((float)rnd1.NextDouble(), (float)rnd1.NextDouble(), (float)rnd1.NextDouble(), (float)rnd1.NextDouble()); } test = Vec4Length_Reference(); }
static unsafe float Length_Sse_V2_Helper(MyVector4 vec) { var ptr = (float *)&vec; var mmx = Sse.LoadVector128(ptr); mmx = Sse41.DotProduct(mmx, mmx, 0xF1); var l2 = mmx.GetElement(0); return(MathF.Sqrt(l2)); }