示例#1
0
 public void UpdateFromHeatmap(HeatMap heatMap)
 {
     if (Type.Type == ObjectType.Hydrant)
     {
         return;
     }
     if (!IsBurning && heatMap.GetHeat(Position) > Type.FireLimit / 10)
     {
         SetAlight();
     }
 }
示例#2
0
        public void Draw(SpriteBatch batch, GameTime time)
        {
            // pre-render floor
            if (!backgroundGenerated)
            {
                game.GraphicsDevice.SetRenderTarget(background);
                game.GraphicsDevice.Clear(Color.Black);
                batch.Begin(SpriteSortMode.Deferred, BlendState.Opaque);
                for (var x = 0; x < 32; ++x)
                {
                    for (var y = 0; y < 17; ++y)
                    {
                        var tx = x % 8 * 32 + floor[x, y] * 256;
                        var ty = y % 8 * 32;
                        batch.Draw(
                            floorTex,
                            new Vector2(x * 32, y * 32),
                            new Rectangle(tx, ty, 32, 32),
                            Color.White
                            );
                    }
                }
                batch.Draw(hud, new Vector2(0, 544), Color.White);
                batch.End();
                game.GraphicsDevice.SetRenderTarget(null);
                backgroundGenerated = true;
            }

            batch.Begin();
            // floor
            batch.Draw(background, Vector2.Zero, Color.White);
            batch.End();
            batch.Begin(SpriteSortMode.Texture);
            // layer 1
            foreach (var inst in gameObjectInstances)
            {
                if (inst.Type.ZHeight == 1)
                {
                    inst.Draw(batch, time);
                }
            }
            batch.End();
            batch.Begin(SpriteSortMode.Texture);
            // layer 2
            foreach (var inst in gameObjectInstances)
            {
                if (inst.Type.ZHeight == 2)
                {
                    inst.Draw(batch, time);
                }
            }
            batch.End();
            batch.Begin();
            player.Draw(batch, time);
            batch.End();
            batch.Begin(SpriteSortMode.Texture);
            // layer 3
            foreach (var inst in gameObjectInstances)
            {
                if (inst.Type.ZHeight == 3)
                {
                    inst.Draw(batch, time);
                }
            }
            batch.End();
            // particles
            partSystem.Draw(batch, time);
            batch.Begin();
            // --- HUD ---

            // agents
            DrawExtAgent(batch, player.GetAgentAmmount(0), 16);
            DrawExtAgent(batch, player.GetAgentAmmount(1), 34);
            DrawExtAgent(batch, player.GetAgentAmmount(2), 52);
            // health
            var hp = Math.Min(64, (int)(player.HP * 0.64));

            if (hp > 0)
            {
                batch.Draw(hudBars, new Vector2(96, 624 - hp), new Rectangle(48, 64 - hp, 12, hp), Color.White);
            }
            // temperature
            var temp = heatMap.GetHeat(player.Position.ToPoint());
            var h    = Math.Min(50, (int)(temp / 4f));

            if (h > 0)
            {
                batch.Draw(hudBars, new Vector2(115, 617 - h), new Rectangle(60, 64 - h, 4, h), Color.White);
            }

            batch.End();
            batch.Begin();
            // walls
            for (var x = 0; x < 32; ++x)
            {
                for (var y = 0; y < 17; ++y)
                {
                    if (walls[x, y] == 0)
                    {
                        continue;
                    }
                    batch.Draw(
                        wallsTex,
                        new Vector2(x * 32, y * 32),
                        new Rectangle((walls[x, y] & 0x0F) * 32, 0, 32, 32),
                        Color.White
                        );
                }
            }
            if (paused)
            {
                batch.Draw(pauseScreen, Vector2.Zero, Color.White);
            }
            // cursor
            batch.Draw(
                cursor,
                MouseHelper.Pos,
                new Rectangle(0, 0, 16, 16),
                Color.White,
                (
                    time.TotalGameTime.Milliseconds / 1000f +
                    (time.TotalGameTime.Seconds % 2 == 1 ? 1 : 0)
                ) *
                MathHelper.Pi,
                new Vector2(8),
                1, SpriteEffects.None, 0);
            batch.End();
        }