示例#1
0
        /// <summary>
        /// Lerps between 2 HSBColors over value t.
        /// </summary>
        /// <param name="a">The first HSBColor.</param>
        /// <param name="b">The second HSBColor.</param>
        /// <param name="t">The t value. Closer to 0 will result in a color closer to a, and a value closer to 1 will result in a color closer to b.</param>
        /// <returns>The lerped Color.</returns>
        public static HSBColor Lerp(HSBColor a, HSBColor b, float t)
        {
            float h, s;

            //check special case black (Color.b==0): interpolate neither hue nor saturation!
            //check special case grey (Color.s==0): don't interpolate hue!
            if (a.m_B == 0)
            {
                h = b.m_H;
                s = b.m_S;
            }
            else if (b.m_B == 0)
            {
                h = a.m_H;
                s = a.m_S;
            }
            else
            {
                if (a.m_S == 0)
                {
                    h = b.m_H;
                }
                else if (b.m_S == 0)
                {
                    h = a.m_H;
                }
                else
                {
                    // works around bug with LerpAngle
                    float angle = Mathf.LerpAngle(a.m_H * 360f, b.m_H * 360f, t);
                    while (angle < 0f)
                    {
                        angle += 360f;
                    }
                    while (angle > 360f)
                    {
                        angle -= 360f;
                    }
                    h = angle / 360f;
                }
                s = Mathf.Lerp(a.m_S, b.m_S, t);
            }
            return(new HSBColor(h, s, Mathf.Lerp(a.m_B, b.m_B, t), Mathf.Lerp(a.m_A, b.m_A, t)));
        }