public DoorKeyWindow(MainWindowManager manager, bool edit, Door door, KeyItem key) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.door = door; this.key = key; if (edit) { SetValues(); } }
/// <summary> /// Inserts the selected element in the stage. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void CanvasGame_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { string errorMessage = "An error ocurred when introducing the element."; try { if (currentID < 0) { throw new NullReferenceException(); } if (textureSelected != null) { if (textureSelected.Uid == "Eraser") { CanvasGame_MouseRightButtonDown(sender, e); } textureCanvas = new Image(); textureCanvas.Source = textureSelected.Source; textureCanvas.Width = textureSelected.Width; textureCanvas.Height = textureSelected.Height; textureCanvas.Uid = textureSelected.Uid; textureCanvas.Name = textureSelected.Name; Point pos = Mouse.GetPosition(CanvasGame); pos.X -= textureCanvas.Width; pos.Y -= textureCanvas.Height; if (pos.X < 0) { pos.X = 0; } if (pos.Y < 0) { pos.Y = 0; } //if ((pos.X + textureCanvas.Width) > 640) //{ // pos.X = 640 - textureCanvas.Width; //} //if ((pos.Y + textureCanvas.Height) > 380) //{ // pos.Y = 380 - textureCanvas.Height; //} pos.X = Math.Round(pos.X, 2); pos.Y = Math.Round(pos.Y, 2); Stage currentStage = manager.GetStage(currentID); if (textureCanvas.Uid == "Character") { if (manager.Player.IsSet == true) { errorMessage = "The main character is already set."; throw new Exception(); } CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); currentStage.Player = manager.Player; currentStage.Player.PositionX = (int)pos.X; currentStage.Player.PositionY = (int)pos.Y; currentStage.Player.CurrentImage = textureCanvas; manager.Player.IsSet = true; } else if (textureCanvas.Uid == "Consumable") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); Consumable consumableStage = manager.GetConsumable(textureCanvas.Name); Consumable newConsumable = new Consumable(consumableStage.Name, consumableStage.Type, consumableStage.Effect, consumableStage.Image); newConsumable.PositionX = (int)pos.X; newConsumable.PositionY = (int)pos.Y; newConsumable.CurrentImage = textureCanvas; currentStage.Consumables.Add(newConsumable); } else if (textureCanvas.Uid == "Weapon") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); Weapon weaponStage = manager.GetWeapon(textureCanvas.Name); Weapon newWeapon = new Weapon(weaponStage.Name, weaponStage.Type, weaponStage.Damage, weaponStage.Speed, weaponStage.ImageWeapon, weaponStage.ImageArrowUp, weaponStage.ImageArrowDown, weaponStage.ImageArrowLeft, weaponStage.ImageArrowRight); newWeapon.PositionX = (int)pos.X; newWeapon.PositionY = (int)pos.Y; newWeapon.CurrentImage = textureCanvas; currentStage.Weapons.Add(newWeapon); } else if (textureCanvas.Uid == "Enemy") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); Enemy enemyStage = manager.GetEnemy(textureCanvas.Name); Enemy newEnemy = new Enemy(enemyStage.Name, enemyStage.Strenght, enemyStage.Intelligence, enemyStage.Dexterity, enemyStage.HitPoints, enemyStage.ImageMovingUp, enemyStage.ImageMovingDown, enemyStage.ImageMovingLeft, enemyStage.ImageMovingRight, enemyStage.FrameCount, enemyStage.ImageArrowUp, enemyStage.ImageArrowDown, enemyStage.ImageArrowLeft, enemyStage.ImageArrowRight, enemyStage.Loot, enemyStage.Behavoir, enemyStage.Preference, enemyStage.Boss, enemyStage.InitialState, enemyStage.PatrolZone, enemyStage.DetectZone, enemyStage.Speed); newEnemy.PositionX = (int)pos.X; newEnemy.PositionY = (int)pos.Y; newEnemy.CurrentImage = textureCanvas; currentStage.Enemies.Add(newEnemy); } else if (textureCanvas.Uid == "NPC") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); NPC npcStage = manager.GetNPC(textureCanvas.Name); NPC newNPC = new NPC(npcStage.Name, npcStage.Image, npcStage.DialogImage); newNPC.PositionX = (int)pos.X; newNPC.PositionY = (int)pos.Y; newNPC.CurrentImage = textureCanvas; currentStage.NonPlayers.Add(newNPC); } else if (textureCanvas.Uid == "Wall") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); BackgroundItem wallStage = manager.GetBgItem(textureCanvas.Name); BackgroundItem newWall = new BackgroundItem(wallStage.Name, wallStage.Solid, wallStage.BulletProof, wallStage.Image); newWall.PositionX = (int)pos.X; newWall.PositionY = (int)pos.Y; newWall.CurrentImage = textureCanvas; currentStage.BgItems.Add(newWall); } else if (textureCanvas.Uid == "Key") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); KeyItem keyStage = manager.GetKey(textureCanvas.Name); KeyItem newKey = new KeyItem(keyStage.Name, keyStage.Image, keyStage.ID); newKey.PositionX = (int)pos.X; newKey.PositionY = (int)pos.Y; newKey.CurrentImage = textureCanvas; currentStage.Keys.Add(newKey); } else if (textureCanvas.Uid == "Door") { CanvasGame.Children.Add(textureCanvas); Canvas.SetLeft(textureCanvas, pos.X); Canvas.SetTop(textureCanvas, pos.Y); Door doorStage = manager.GetDoor(textureCanvas.Name); Door newDoor = new Door(doorStage.Name, doorStage.Image, doorStage.ID); newDoor.PositionX = (int)pos.X; newDoor.PositionY = (int)pos.Y; newDoor.CurrentImage = textureCanvas; currentStage.Doors.Add(newDoor); } } } catch(NullReferenceException) { MessageBox.Show("You have to create a stage first.", "Attention", MessageBoxButton.OK, MessageBoxImage.Warning); } catch (Exception) { MessageBox.Show(errorMessage, "Attention", MessageBoxButton.OK, MessageBoxImage.Error); } }
/// <summary> /// Builds a string of the stage's information and content. /// </summary> /// <param name="manager">Main window manager</param> /// <returns>String for the DSL</returns> public string ToString(MainWindowManager manager) { string total = ""; Background = Background.Replace('\\', '/'); if (!String.IsNullOrEmpty(Music)) { Music = Music.Replace('\\', '/'); } total += "\t<stage>\r\n"; total += "\t\t<window>\r\n" + "\t\t\t<window_background>" + Background + "</window_background>\r\n" + "\t\t\t<window_background_music>" + Music + "</window_background_music>\r\n" + "\t\t\t<window_id>" + ID + "</window_id>\r\n" + "\t\t\t<window_north>" + ExitUp + "</window_north>\r\n" + "\t\t\t<window_east>" + ExitRight + "</window_east>\r\n" + "\t\t\t<window_south>" + ExitDown + "</window_south>\r\n" + "\t\t\t<window_west>" + ExitLeft + "</window_west>\r\n" + "\t\t</window>\r\n"; foreach (Enemy enemy in Enemies) { enemy.ImageMovingUp = enemy.ImageMovingUp.Replace('\\', '/'); enemy.ImageMovingDown = enemy.ImageMovingDown.Replace('\\', '/'); enemy.ImageMovingLeft = enemy.ImageMovingLeft.Replace('\\', '/'); enemy.ImageMovingRight = enemy.ImageMovingRight.Replace('\\', '/'); if (!String.IsNullOrEmpty(enemy.ImageArrowUp)) { enemy.ImageArrowUp = enemy.ImageArrowUp.Replace('\\', '/'); enemy.ImageArrowDown = enemy.ImageArrowDown.Replace('\\', '/'); enemy.ImageArrowLeft = enemy.ImageArrowLeft.Replace('\\', '/'); enemy.ImageArrowRight = enemy.ImageArrowRight.Replace('\\', '/'); } int enemySpeed; if (enemy.Speed == "slow") { enemySpeed = 1; } else if (enemy.Speed == "normal") { enemySpeed = 2; } else { enemySpeed = 3; } int bulletspeed = enemySpeed + 1; total += "\t\t<enemy>\r\n" + "\t\t\t<enemy_image_up>" + enemy.ImageMovingUp + "</enemy_image_up>\r\n" + "\t\t\t<enemy_image_down>" + enemy.ImageMovingDown + "</enemy_image_down>\r\n" + "\t\t\t<enemy_image_left>" + enemy.ImageMovingLeft + "</enemy_image_left>\r\n" + "\t\t\t<enemy_image_right>" + enemy.ImageMovingRight + "</enemy_image_right>\r\n" + "\t\t\t<enemy_bullet_image_up>" + enemy.ImageArrowUp + "</enemy_bullet_image_up>\r\n" + "\t\t\t<enemy_bullet_image_down>" + enemy.ImageArrowDown + "</enemy_bullet_image_down>\r\n" + "\t\t\t<enemy_bullet_image_left>" + enemy.ImageArrowLeft + "</enemy_bullet_image_left>\r\n" + "\t\t\t<enemy_bullet_image_right>" + enemy.ImageArrowRight + "</enemy_bullet_image_right>\r\n" + "\t\t\t<enemy_initial_state>" + enemy.InitialState + "</enemy_initial_state>\r\n" + "\t\t\t<enemy_framecount>" + enemy.FrameCount + "</enemy_framecount>\r\n" + "\t\t\t<enemy_x_position>" + enemy.PositionX + "</enemy_x_position>\r\n" + "\t\t\t<enemy_y_position>" + enemy.PositionY + "</enemy_y_position>\r\n" + "\t\t\t<enemy_speed>" + enemySpeed + "</enemy_speed>\r\n" + "\t\t\t<enemy_bullet_speed>" + bulletspeed + "</enemy_bullet_speed>\r\n" + "\t\t\t<enemy_strenght>" + enemy.Strenght + "</enemy_strenght>\r\n" + "\t\t\t<enemy_dexterity>" + enemy.Dexterity + "</enemy_dexterity>\r\n" + "\t\t\t<enemy_intelligence>" + enemy.Intelligence + "</enemy_intelligence>\r\n" + "\t\t\t<enemy_hit_points>" + enemy.HitPoints + "</enemy_hit_points>\r\n" + "\t\t\t<enemy_ia>" + enemy.Behavoir + "</enemy_ia>\r\n" + "\t\t\t<enemy_preference>" + enemy.Preference + "</enemy_preference>\r\n" + "\t\t\t<enemy_boss>" + enemy.Boss + "</enemy_boss>\r\n" + "\t\t\t<enemy_detect_zone>" + enemy.DetectZone + "</enemy_detect_zone>\r\n" + "\t\t\t<enemy_patrol_zone>" + enemy.PatrolZone + "</enemy_patrol_zone>\r\n"; if (manager.GetWeapon(enemy.Loot) != null) { Weapon weapon = manager.GetWeapon(enemy.Loot); weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); int weaponSpeed; if (weapon.Speed == "slow") { weaponSpeed = 1; } else if (weapon.Speed == "normal") { weaponSpeed = 2; } else { weaponSpeed = 3; } if (weapon.Type == "melee") { total += "\t\t\t<melee>\r\n" + "\t\t\t\t<melee_image>" + weapon.ImageWeapon + "</melee_image>\r\n" + "\t\t\t\t<melee_damage>" + weapon.Damage + "</melee_damage>\r\n" + "\t\t\t\t<melee_speed>" + weaponSpeed + "</melee_speed>\r\n" + "\t\t\t</melee>\r\n"; } else { weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); weapon.ImageArrowUp = weapon.ImageArrowUp.Replace('\\', '/'); weapon.ImageArrowDown = weapon.ImageArrowDown.Replace('\\', '/'); weapon.ImageArrowLeft = weapon.ImageArrowLeft.Replace('\\', '/'); weapon.ImageArrowRight = weapon.ImageArrowRight.Replace('\\', '/'); total += "\t\t\t<distance>\r\n" + "\t\t\t\t<distance_image>" + weapon.ImageWeapon + "</distance_image>\r\n" + "\t\t\t\t<distance_damage>" + weapon.Damage + "</distance_damage>\r\n" + "\t\t\t\t<distance_speed>" + weaponSpeed + "</distance_speed>\r\n" + "\t\t\t\t<distance_bullet_image_up>" + weapon.ImageArrowUp + "</distance_bullet_image_up>\r\n" + "\t\t\t\t<distance_bullet_image_down>" + weapon.ImageArrowDown + "</distance_bullet_image_down>\r\n" + "\t\t\t\t<distance_bullet_image_left>" + weapon.ImageArrowLeft + "</distance_bullet_image_left>\r\n" + "\t\t\t\t<distance_bullet_image_right>" + weapon.ImageArrowRight + "</distance_bullet_image_right>\r\n" + "\t\t\t</distance>\r\n"; } } else if (manager.GetKey(enemy.Loot) != null) { KeyItem key = manager.GetKey(enemy.Loot); key.Image = key.Image.Replace('\\', '/'); total += "\t\t\t<key>\r\n" + "\t\t\t\t<key_image>" + key.Image + "</key_image>\r\n" + "\t\t\t\t<key_id>" + key.ID + "</key_id>\r\n" + "\t\t\t</key>\r\n"; } else if (manager.GetConsumable(enemy.Loot) != null) { Consumable consumable = manager.GetConsumable(enemy.Loot); consumable.Image = consumable.Image.Replace('\\', '/'); total += "\t\t\t<consumable>\r\n" + "\t\t\t\t<consumable_image>" + consumable.Image + "</consumable_image>\r\n" + "\t\t\t\t<consumable_affect>" + consumable.Type + "</consumable_affect>\r\n" + "\t\t\t\t<consumable_effect>" + consumable.Effect + "</consumable_effect>\r\n" + "\t\t\t</consumable>\r\n"; } total += "\t\t</enemy>\r\n";; } foreach (Consumable consumable in Consumables) { consumable.Image = consumable.Image.Replace('\\', '/'); total += "\t\t<consumable>\r\n" + "\t\t\t<consumable_image>" + consumable.Image + "</consumable_image>\r\n" + "\t\t\t<consumable_affect>" + consumable.Type + "</consumable_affect>\r\n" + "\t\t\t<consumable_effect>" + consumable.Effect + "</consumable_effect>\r\n" + "\t\t\t<consumable_x_position>" + consumable.PositionX + "</consumable_x_position>\r\n" + "\t\t\t<consumable_y_position>" + consumable.PositionY + "</consumable_y_position>\r\n" + "\t\t</consumable>\r\n"; } foreach (BackgroundItem wall in BgItems) { wall.Image = wall.Image.Replace('\\', '/'); total += "\t\t<wall>\r\n" + "\t\t\t<wall_image>" + wall.Image + "</wall_image>\r\n" + "\t\t\t<wall_x_position>" + wall.PositionX + "</wall_x_position>\r\n" + "\t\t\t<wall_y_position>" + wall.PositionY + "</wall_y_position>\r\n" + "\t\t\t<wall_solid>" + wall.Solid + "</wall_solid>\r\n" + "\t\t\t<wall_bullet_proof>" + wall.BulletProof + "</wall_bullet_proof>\r\n" + "\t\t</wall>\r\n"; } foreach (NPC npc in NonPlayers) { npc.Image = npc.Image.Replace('\\', '/'); npc.DialogImage = npc.DialogImage.Replace('\\', '/'); total += "\t\t<npc>\r\n" + "\t\t\t<npc_image>" + npc.Image + "</npc_image>\r\n" + "\t\t\t<npc_dialog>" + npc.DialogImage + "</npc_dialog>\r\n" + "\t\t\t<npc_x_position>" + npc.PositionX + "</npc_x_position>\r\n" + "\t\t\t<npc_y_position>" + npc.PositionY + "</npc_y_position>\r\n" + "\t\t</npc>\r\n"; } foreach (Weapon weapon in Weapons) { weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); int weaponSpeed; if (weapon.Speed == "slow") { weaponSpeed = 1; } else if (weapon.Speed == "normal") { weaponSpeed = 2; } else { weaponSpeed = 3; } if (weapon.Type == "melee") { total += "\t\t<melee>\r\n" + "\t\t\t<melee_image>" + weapon.ImageWeapon + "</melee_image>\r\n" + "\t\t\t<melee_damage>" + weapon.Damage + "</melee_damage>\r\n" + "\t\t\t<melee_speed>" + weaponSpeed + "</melee_speed>\r\n" + "\t\t\t<melee_x_position>" + weapon.PositionX + "</melee_x_position>\r\n" + "\t\t\t<melee_y_position>" + weapon.PositionY + "</melee_y_position>\r\n" + "\t\t</melee>\r\n"; } else { weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); weapon.ImageArrowUp = weapon.ImageArrowUp.Replace('\\', '/'); weapon.ImageArrowDown = weapon.ImageArrowDown.Replace('\\', '/'); weapon.ImageArrowLeft = weapon.ImageArrowLeft.Replace('\\', '/'); weapon.ImageArrowRight = weapon.ImageArrowRight.Replace('\\', '/'); total += "\t\t<distance>\r\n" + "\t\t\t<distance_image>" + weapon.ImageWeapon + "</distance_image>\r\n" + "\t\t\t<distance_damage>" + weapon.Damage + "</distance_damage>\r\n" + "\t\t\t<distance_speed>" + weaponSpeed + "</distance_speed>\r\n" + "\t\t\t<distance_bullet_image_up>" + weapon.ImageArrowUp + "</distance_bullet_image_up>\r\n" + "\t\t\t<distance_bullet_image_down>" + weapon.ImageArrowDown + "</distance_bullet_image_down>\r\n" + "\t\t\t<distance_bullet_image_left>" + weapon.ImageArrowLeft + "</distance_bullet_image_left>\r\n" + "\t\t\t<distance_bullet_image_right>" + weapon.ImageArrowRight + "</distance_bullet_image_right>\r\n" + "\t\t\t<distance_x_position>" + weapon.PositionX + "</distance_x_position>\r\n" + "\t\t\t<distance_y_position>" + weapon.PositionY + "</distance_y_position>\r\n" + "\t\t</distance>\r\n"; } } foreach (Door door in Doors) { door.Image = door.Image.Replace('\\', '/'); total += "\t\t<door>\r\n" + "\t\t\t<door_image>" + door.Image + "</door_image>\r\n" + "\t\t\t<door_x_position>" + door.PositionX + "</door_x_position>\r\n" + "\t\t\t<door_y_position>" + door.PositionY + "</door_y_position>\r\n" + "\t\t\t<door_id>" + door.ID + "</door_id>\r\n" + "\t\t</door>\r\n"; } foreach (KeyItem key in Keys) { key.Image = key.Image.Replace('\\', '/'); total += "\t\t<key>\r\n" + "\t\t\t<key_image>" + key.Image + "</key_image>\r\n" + "\t\t\t<key_x_position>" + key.PositionX + "</key_x_position>\r\n" + "\t\t\t<key_y_position>" + key.PositionY + "</key_y_position>\r\n" + "\t\t\t<key_id>" + key.ID + "</key_id>\r\n" + "\t\t</key>\r\n"; } total += "\t</stage>\r\n"; return(total); }
/// <summary> /// Saves the door's information. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void AcceptDoor_Click(object sender, RoutedEventArgs e) { string errorMessage = null; try { if (String.IsNullOrEmpty(nameDoor)) { errorMessage = "You have to input a name."; throw new NullReferenceException(); } if (String.IsNullOrEmpty(imageDoor)) { errorMessage = "You have to select an image for the door."; throw new NullReferenceException(); } if (String.IsNullOrEmpty(imageKey)) { errorMessage = "You have to select an image for the key."; throw new NullReferenceException(); } nameDoor = nameDoor.Replace(" ", "_"); nameKey = nameKey.Replace(" ", "_"); if (manager.CheckIfNumber(nameDoor)) { errorMessage = "The name cannot be only numbers."; throw new Exception(); } if (edit) { manager.Doors.Remove(door); manager.Keys.Remove(key); } if (manager.NameRepeated(nameDoor)) { errorMessage = "This name already exists"; throw new NullReferenceException(); } Door auxDoor = new Door(nameDoor, imageDoor, manager.DoorID); manager.Doors.Add(auxDoor); manager.Doors.OrderBy(x => x.Name); KeyItem auxKey = new KeyItem(nameKey, imageKey, manager.DoorID); manager.Keys.Add(auxKey); manager.Keys.OrderBy(x => x.Name); manager.DoorID++; this.Close(); } catch (Exception) { MessageBox.Show(errorMessage, "Attention", MessageBoxButton.OK, MessageBoxImage.Warning); } }