public async Task UseSkill(Interceptor.Keys key) { Log.Message("UseSkill: " + key); System.Windows.Forms.Keys keyWF = System.Windows.Forms.Keys.X; if (key == Interceptor.Keys.F1) { keyWF = System.Windows.Forms.Keys.Z; } else if (key == Interceptor.Keys.F2) { keyWF = System.Windows.Forms.Keys.X; } memory.SendKey(keyWF); Console.WriteLine(keyWF); await Task.Delay(1); memory.SendClick(ProcessMemory.WMessages.WM_LBUTTONDOWN); await Task.Delay(1); memory.SendClick(ProcessMemory.WMessages.WM_LBUTTONUP); /* * input.SendKey(key, KeyState.Down); * await Task.Delay(1); * input.SendKey(key, KeyState.Up); * * input.SendMouseEvent(MouseState.LeftDown); * await Task.Delay(1); * input.SendMouseEvent(MouseState.LeftUp); */ }
public void sendKey(Interceptor.Keys key) { input.SendKeys(Interceptor.Keys.Enter); return; Process p = MemoryHandler.getPokemonProcess(); if (p != null) { SetForegroundWindow(p.MainWindowHandle); } }
internal void KPress(Interceptor.Keys vk, bool qwe = false) { if (Speed > 5 && !qwe) { _is.SendKey(vk, KeyState.Down); //_is.Keyboard.KeyDown(vk); ThSleep(Pkd - 5, Pkd + 5); _is.SendKey(vk, KeyState.Up); //_is.Keyboard.KeyUp(vk); ThSleep(Pku - 5, Pku + 5); } else { _is.SendKey(vk); } }
public void SendKey(Interceptor.Keys k) { if (!input.IsLoaded) { LoadDriver(); } if (input.IsLoaded) { input.SendKey(k, KeyState.Down); Thread.Sleep(kscdelay); input.SendKey(k, KeyState.Up); Thread.Sleep(kscdelay); } }
private void SendKey(Keys key, KeyState state) { try { Stroke stroke = new Stroke(); KeyStroke keyStroke = new KeyStroke(); keyStroke.Code = key; keyStroke.State = state; stroke.Key = keyStroke; InterceptionDriver.Send(context, devk, ref stroke, 1); } catch { Stop(); } }
public void SendKeyboard(Interceptor.Keys key) { FocusEmulator(); Input input = new Input(); // Be sure to set your keyboard filter to be able to capture key presses and simulate key presses // KeyboardFilterMode.All captures all events; 'Down' only captures presses for non-special keys; 'Up' only captures releases for non-special keys; 'E0' and 'E1' capture presses/releases for special keys input.KeyboardFilterMode = KeyboardFilterMode.All; // You can set a MouseFilterMode as well, but you don't need to set a MouseFilterMode to simulate mouse clicks // Finally, load the driver input.Load(); input.SendKeys(key); input.Unload(); }
private void SendKeyPresses(List <int> commands) { List <int> newKeys = new List <int>(); foreach (var singlecom in commands) { VirtualKeyCode newCmd = (VirtualKeyCode)singlecom; var x = Constants.InterceptorWrapper[newCmd]; newKeys.Add(x); } List <Interceptor.Keys> keysDown = new List <Interceptor.Keys>(); //used if there is a ctrl, alt or shift foreach (var cmd in newKeys) { Interceptor.Keys newCmd = (Interceptor.Keys)cmd; //these are ctrl, alt and shift (left and right) if (newCmd == Interceptor.Keys.Control || newCmd == Interceptor.Keys.RightAlt || newCmd == Interceptor.Keys.RightAlt || newCmd == Interceptor.Keys.LeftShift || newCmd == Interceptor.Keys.RightShift) { Console.WriteLine("[FORM] keydown = " + newCmd.ToString()); _input.ClickDelay = 20; _input.SendKey(newCmd, KeyState.Down); keysDown.Add(newCmd); } else { Console.WriteLine("[FORM] keypress = " + newCmd.ToString()); _input.ClickDelay = 20; _input.SendKeys(newCmd); } } if (keysDown.Count > 0) { foreach (var key in keysDown) { Console.WriteLine("[FORM] Keyup = " + key.ToString()); _input.ClickDelay = 20; _input.SendKey(key, KeyState.Up); } } }
/// <summary> /// 取消跟随 /// </summary> /// <param name="key"></param> public void CancelFollowTeammateWithHotkey(Keys keyCode) { InputManager.ShareInstance().SendKey(keyCode, KeyState.Up); Thread.Sleep(new Random().Next(5, 20)); }