protected virtual void Awake() { // Initialize variable this.myTransform = transform; this.body = this.myTransform.Find("Body"); this.status = new InteractiveStatus(PhysicalStateEntity.neutral, new Void()); if (!this.body) { Debug.LogWarning("WARNING : This entity does not have a \"Body\". Is this wanted ?", this.myTransform); } }
public virtual void InteractWith(InteractiveStatus s, PhysicalInteractionEntity i) { }