示例#1
0
        /// <summary>
        /// 激活匹配点
        /// </summary>
        /// <param name="pickedUp"></param>
        public static void TryActiveLinkPorts(LinkItem pickedUp)
        {
            var linkItems = GameObject.FindObjectsOfType <LinkItem>();
            var linkPorts = new List <PreviewSet>();

            for (int i = 0; i < pickedUp.ChildNodes.Count; i++)
            {
                var node = pickedUp.ChildNodes[i];
                if (node.ConnectedNode == null && node.connectAble.Count > 0)
                {
                    for (int j = 0; j < node.connectAble.Count; j++)
                    {
                        var info = node.connectAble[j];

                        var otheritems = (from x in linkItems
                                          where (x != null && x != pickedUp && x.Name == info.itemName)
                                          where !HaveConnected(pickedUp, x)
                                          select x);
                        Debug.Assert(otheritems != null && otheritems.Count() > 0);
                        foreach (var otheritem in otheritems)
                        {
                            if (otheritem != null)
                            {
                                var otherNode = otheritem.ChildNodes[info.nodeId];
                                if (otherNode != null && otherNode.ConnectedNode == null)
                                {
                                    if (log)
                                    {
                                        Debug.Log("在" + otheritem + "的" + info.nodeId + "端口上显示出 + " + pickedUp);
                                    }
                                    var set = new PreviewSet();
                                    LinkUtil.GetWorldPosFromTarget(otheritem, info.relativePos, info.relativeDir, out set.position, out set.eulerAngle);
                                    linkPorts.Add(set);
                                }
                            }
                        }
                    }
                }
            }
            if (linkPorts.Count > 0)
            {
                previewCtrl.Notice(pickedUp.Body, linkPorts.ToArray());
            }
        }
示例#2
0
        private IEnumerator MoveBToA(LinkPort portA, LinkPort portB)
        {
            //var linkInfoA = portA.connectAble.Find(x => x.itemName == portB.Body.Name);
            var linkInfoB = portB.connectAble.Find(x => x.itemName == portA.Body.Name);

            Vector3 pos;
            Vector3 eular;

            Debug.Assert(linkInfoB != null);

            LinkUtil.GetWorldPosFromTarget(portA.Body, linkInfoB.relativePos, linkInfoB.relativeDir, out pos, out eular);

            var startPos     = portB.Body.transform.position;
            var startforward = portB.Body.transform.forward;

            if (quickLink || autoLinkTime < 0.1f)
            {
                yield return(new WaitForSeconds(autoLinkTime));

                portB.Body.transform.eulerAngles = eular;
                portB.Body.transform.position    = pos;
                LinkUtil.UpdateBrotherPos(portB.Body, new List <LinkItem>());
            }
            else
            {
                var context = new List <LinkItem>();
                for (float j = 0; j < autoLinkTime; j += Time.deltaTime)
                {
                    yield return(null);

                    portB.Body.transform.position    = Vector3.Lerp(startPos, pos, j / autoLinkTime);
                    portB.Body.transform.eulerAngles = Vector3.Lerp(startforward, eular, j / autoLinkTime);
                    context.Clear();
                    LinkUtil.UpdateBrotherPos(portB.Body, context);
                }
            }
        }