public bool broadcastPacketTeam(TeamId team, byte[] data, Channel channelNo, PacketFlags flag = PacketFlags.Reliable)
 {
     foreach (var ci in game.getPlayers())
     {
         if (ci.Item2.getPeer() != null && ci.Item2.getTeam() == team)
         {
             sendPacket(ci.Item2.getPeer(), data, channelNo, flag);
         }
     }
     return(true);
 }