public bool broadcastPacketTeam(TeamId team, byte[] data, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { foreach (var ci in game.getPlayers()) { if (ci.Item2.getPeer() != null && ci.Item2.getTeam() == team) { sendPacket(ci.Item2.getPeer(), data, channelNo, flag); } } return(true); }