public void Check(Int32 externGuess) { IGuessService clientCB = OperationContext.Current.GetCallbackChannel<IGuessService>(); Player currentPlayer = _players[clientCB]; Guess guess = new Guess(externGuess.ToString(), currentPlayer.Name); played.Add(guess); if (_randomInt == externGuess) { clientCB.GameOver(true, played); foreach (KeyValuePair<IGuessService, Player> copyied in _players) { if (copyied.Key != clientCB) { copyied.Key.GameOver(false, played); } } } else { if (externGuess < _randomInt){guess.Tipp = GuessTipp.ToLow;} else { guess.Tipp = GuessTipp.ToHigh; } foreach (KeyValuePair<IGuessService, Player> player in _players) { player.Key.PlayerGuess(guess); } } }
public void Leave() { IGuessService clientCB = OperationContext.Current.GetCallbackChannel<IGuessService>(); Player quit = _players[clientCB]; Guess msg = new Guess("Has quit the game!", quit.Name); played.Add(msg); foreach (KeyValuePair<IGuessService, Player> play in _players) { play.Key.PlayerGuess(msg); if (play.Key != clientCB) { play.Key.ConnectCanceled(); } } _players.Remove(clientCB); }
public void Check(Int32 tipp) { IGuessService clientCallback = OperationContext.Current.GetCallbackChannel<IGuessService>(); Player currentPlayer = players[clientCallback]; Guess guess = new Guess(currentPlayer.Name, tipp.ToString()); playedValues.Add(guess); KeyValuePair<IGuessService, Player>[] copyiedPlayers = players.ToArray(); if (tipp == secret) { clientCallback.GameOver(true, playedValues); foreach (KeyValuePair<IGuessService, Player> player in copyiedPlayers) { if (player.Key != clientCallback) { player.Key.GameOver(false, playedValues); } } } else { if (tipp < secret) { guess.Tipp = GuessTipp.ToLow; } else { guess.Tipp = GuessTipp.ToHeight; } foreach (KeyValuePair<IGuessService, Player> player in copyiedPlayers) { player.Key.PlayerGuess(guess); } } }
public void Leave() { IGuessService clientCallback = OperationContext.Current.GetCallbackChannel<IGuessService>(); Player quitplayer = players[clientCallback]; Guess msg = new Guess(quitplayer.Name, "Has Quit"); playedValues.Add(msg); KeyValuePair<IGuessService, Player>[] copiedPlayers = players.ToArray(); foreach (KeyValuePair<IGuessService, Player> player in copiedPlayers) { player.Key.PlayerGuess(msg); if (player.Key != clientCallback) { player.Key.ConnectCanceled(); } } players.Remove(clientCallback); }