public void EmitSomeLogs() { Logger.LogDebug(null, "TestDebug"); Logger.LogInfo(null, "TestInfo"); Logger.LogWarning(null, "TestWarning"); Logger.LogError(null, "TestError"); Logger.LogException(null, new TestException()); Logger.Assert(null, false, "TestAssert"); }
protected override void Init() { var shader = Shader.Find("Hidden/Internal-Colored"); _lineMat = new Material(shader) { hideFlags = HideFlags.HideAndDontSave }; _lineMat.SetInt("_SrcBlend", (int)BlendMode.SrcAlpha); _lineMat.SetInt("_DestBlend", (int)BlendMode.OneMinusSrcAlpha); _lineMat.SetInt("_Cull", 0); _lineMat.SetInt("_ZWrite", 0); Logger.Assert(LogModule.Default, gameObject.GetComponent <Camera>() == null, "已经有Camera组件了!"); _camera = gameObject.AddComponent <Camera>(); _camera.cullingMask = 0; _camera.clearFlags = CameraClearFlags.Nothing; Range = new Rect(0.05f, 0.05f, 0.9f, 0.9f); GraphMarginY = 0.05f; _style = null; }