/// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            ungulateMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            frobnicateMenuEntry = new MenuEntry(string.Empty);
            elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry backMenuEntry = new MenuEntry("Back");

            // Hook up menu event handlers.
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected;
            elfMenuEntry.Selected += ElfMenuEntrySelected;
            backMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(ungulateMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(frobnicateMenuEntry);
            MenuEntries.Add(elfMenuEntry);
            MenuEntries.Add(backMenuEntry);
        }
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry worldEntry = new MenuEntry("World");
            MenuEntry rpgEntry = new MenuEntry("RPG");
            MenuEntry novelBattleEntry = new MenuEntry("Novel Battle");
            MenuEntry classicBattleEntry = new MenuEntry("Classic Battle");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            worldEntry.Selected += OnWorldMenuEntrySelected;
            rpgEntry.Selected += OnRPGMenuEntrySelected;
            novelBattleEntry.Selected += NovelBattleMenuEntrySelected;
            classicBattleEntry.Selected += ClassicBattleMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(worldEntry);
            MenuEntries.Add(rpgEntry);
            MenuEntries.Add(novelBattleEntry);
            MenuEntries.Add(classicBattleEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Flag that there is no need for the game to transition
            // off when the pause menu is on top of it.
            IsPopup = true;

            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }