public Battle(BattleInfo info, SpriteFont font) { _BattleInfo = info; _BattleState = BattleStatus.Intro; _BattleHUD = new BattleHUD(this, font); //Initialize the Events. BattleStateChange += new BattleEventHandler(OnBattleStateChange); BattleStateChange(this); }
/// <summary> /// Constructs a new menu entry with the specified text. /// </summary> public BattleMenuSelectEntry(Battle.BattleHUD battleHUD, string text, Vector2 position) { this._BattleHUD = battleHUD; this.text = text; this.position = position; }