private void HandleDisconnect(int _connectionId) { var game = registeredGameServers.Find(_e => _e.connectionId == _connectionId); if (game != null) { registeredGameServers.Remove(game); foreach (var playerTemp in registeredPlayers) { server.NetworkSend(playerTemp.connectionId, new GameListStatusMsg { operation = GameListStatusMsg.Operation.Remove, game = game }); } return; } var player = registeredPlayers.Find(_e => _e.connectionId == _connectionId); if (player != null) { registeredPlayers.Remove(player); return; } }
private void HandleChatMsg(InsightMessage _insightMsg) { if (_insightMsg is InsightNetworkMessage netMsg) { var message = (ChatMsg)_insightMsg.message; Debug.Log("[ChatServer] - Received Chat Message."); //Inject the username into the message message.username = authModule.registeredUsers.Find(_e => _e.connectionId == netMsg.connectionId) .username; if (gameModule != null) { foreach (var playerConnId in gameModule.GetPlayersInGame(netMsg.connectionId)) { server.NetworkSend(playerConnId, message); } } else { foreach (var user in authModule.registeredUsers) { server.NetworkSend(user.connectionId, message); } } } else { Debug.Log("[ChatServer] - Rejected (Internal) Chat Message."); } }
private void SendToSpawner(int _connectionId, RequestSpawnStartMsg _message, CallbackHandler _callback = null) { var message = new RequestSpawnStartToSpawnerMsg(_message); if (_connectionId == 0) { server.InternalSend(message, _callback); } else { server.NetworkSend(_connectionId, message, _callback); } }