protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch( GraphicsDevice ); spriteFont = Content.Load<SpriteFont>( "Fonts/Tahoma" ); state = Keyboard.GetState(); // provide Cardlist // => default to Poring Card.CardList.Add( new Card() ); // add 3 Poring Cards mPlayer.DeckHandler.Deck.Add( Card.CardList[ 0 ] ); mPlayer.DeckHandler.Deck.Add( Card.CardList[ 0 ] ); mPlayer.DeckHandler.Deck.Add( Card.CardList[ 0 ] ); // load textures mPlayer.DeckHandler.LoadCards( Content ); // testing stuff.. poringCard = Content.Load<Texture2D>( "Cards/1002" ); RagnarokAnimation ani = new RagnarokAnimation(); ani.Read( Content.RootDirectory + @"\Mobs\1002.ani", true ); mAnimation = new AnimationHandler( ani ); mAnimation.Initialize( GraphicsDevice ); mAnimation.SetFrameLength( 0.15f ); }
public static void Load( string rootDir, int animationID ) { if( Animations.ContainsKey( animationID ) == true ) return; RagnarokAnimation ani = new RagnarokAnimation(); ani.Read( rootDir + @"\Mobs\" + animationID + ".ani", true ); Animations.Add( animationID, ani ); }
public AnimationHandler( RagnarokAnimation baseAnimation ) { mRagnarokAnimation = baseAnimation; mAnimation = new SpriteAnimation[ mRagnarokAnimation.Actions.Count ]; }
private static RagnarokAnimation CreateAnimation( RoSprite spr, RoAction act ) { RagnarokAnimation ani = new RagnarokAnimation(); ani.Images = new List<RagnarokAnimationImage>(); for( int i = 0; i < spr.Images.Count; i++ ) { RagnarokAnimationImage img = new RagnarokAnimationImage(); byte[] data = spr.Images[ i ].Data; if( spr.Compressed == false ) data = InsaneRO.Cards.Library.Cryptic.RLE.Encode( data ); img.Width = spr.Images[ i ].Width; img.Height = spr.Images[ i ].Height; img.Size = data.Length; img.Data = data; ani.Images.Add( img ); } ani.Palette = new RagnarokAnimationPalette( spr.Palette.Count ); for( int i = 0; i < spr.Palette.Count; i++ ) ani.Palette.Add( new Microsoft.Xna.Framework.Graphics.Color( spr.Palette[ i ].R, spr.Palette[ i ].G, spr.Palette[ i ].B ) ); ani.Actions = new RagnarokAnimationActionList(); for( int i = 0; i < act.Actions.Count; i++ ) { RagnarokAnimationAction action = new RagnarokAnimationAction(); action.Frames = new RagnarokAnimationActionFrameList(); for( int f = 0; f < act.Actions[ i ].Frames.Count; f++ ) { RagnarokAnimationActionFrame frame = new RagnarokAnimationActionFrame(); frame.Images = new RagnarokAnimationActionFrameImageList(); frame.Palette1 = act.Actions[ i ].Frames[ f ].Palette1; frame.Palette2 = act.Actions[ i ].Frames[ f ].Palette2; frame.Audio = act.Actions[ i ].Frames[ f ].Audio; frame.Numxxx = act.Actions[ i ].Frames[ f ].Numxxx; if( frame.Numxxx == 1 ) { frame.Ext1 = act.Actions[ i ].Frames[ f ].Ext1; frame.ExtX = act.Actions[ i ].Frames[ f ].ExtX; frame.ExtY = act.Actions[ i ].Frames[ f ].ExtY; frame.Terminate = act.Actions[ i ].Frames[ f ].Terminate; } for( int s = 0; s < act.Actions[ i ].Frames[ f ].Sprites.Count; s++ ) { RagnarokAnimationActionFrameImage img = new RagnarokAnimationActionFrameImage() { X = (short)act.Actions[ i ].Frames[ f ].Sprites[ s ].X, Y = (short)act.Actions[ i ].Frames[ f ].Sprites[ s ].Y, Number = (ushort)act.Actions[ i ].Frames[ f ].Sprites[ s ].Number, Mirror = ( act.Actions[ i ].Frames[ f ].Sprites[ s ].Mirror > 0 ), Color = new Microsoft.Xna.Framework.Graphics.Color( act.Actions[ i ].Frames[ f ].Sprites[ s ].ColorR, act.Actions[ i ].Frames[ f ].Sprites[ s ].ColorG, act.Actions[ i ].Frames[ f ].Sprites[ s ].ColorB, 255 - act.Actions[ i ].Frames[ f ].Sprites[ s ].ColorA ), ScaleX = act.Actions[ i ].Frames[ f ].Sprites[ s ].ScaleX, ScaleY = act.Actions[ i ].Frames[ f ].Sprites[ s ].ScaleY, Rotation = (short)act.Actions[ i ].Frames[ f ].Sprites[ s ].Rotation, Type = (short)act.Actions[ i ].Frames[ f ].Sprites[ s ].Type, Width = (ushort)act.Actions[ i ].Frames[ f ].Sprites[ s ].Width, Height = (ushort)act.Actions[ i ].Frames[ f ].Sprites[ s ].Height, }; // fixxes if( act.Actions[ i ].Frames[ f ].Sprites[ s ].ScaleXY != 0 ) { img.ScaleX = act.Actions[ i ].Frames[ f ].Sprites[ s ].ScaleXY; img.ScaleY = act.Actions[ i ].Frames[ f ].Sprites[ s ].ScaleXY; } if( img.Width == 0 || img.Height == 0 ) { int num = (int)act.Actions[ i ].Frames[ f ].Sprites[ s ].Number; img.Width = ani.Images[ num ].Width; img.Height = ani.Images[ num ].Height; } frame.Images.Add( img ); } action.Frames.Add( frame ); } ani.Actions.Add( action ); } // sounds ani.ActionSounds = new List<string>(); for( int i = 0; i < act.Sounds.Count; i++ ) ani.ActionSounds.Add( act.Sounds[ i ].Trim() ); return ani; }