public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            Components.Add(new InputHandler(this));
            randomize = new KeyBoardInput(Keys.Space);
            camera = new Camera(ActualScreen);
            Content.RootDirectory = "Content";
        }
        public Camera(Rectangle ScreenSize)
        {
            up = new KeyBoardInput(Keys.Up);
            down = new KeyBoardInput(Keys.Down);
            left = new KeyBoardInput(Keys.Left);
            right = new KeyBoardInput(Keys.Right);

            Position = Point.Zero;
            ViewPort = ScreenSize;
            Speed = 2;
        }