void networkManager_NetworkChanged(object sender, NetworkChangedEventArgs e) { if (e.Connected) { ProcessQueue(); } }
void _networkManager_NetworkChanged(object sender, NetworkChangedEventArgs e) { _dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => IsOffline = !e.Connected); }
void networkManager_NetworkChanged(object sender, NetworkChangedEventArgs e) { if (e.Connected) ProcessQueue(); }