public FPSCamera(PhysicsObject Object) : base() { PhysicsObject = Object; }
public PhysicsActor(Model Model, PhysicsObject PhysicsObject, GameScreen Parent) : base(Model, PhysicsObject.Position, Parent) { this.PhysicsObject = PhysicsObject; }
public FPSCamera(PhysicsObject Object, GameScreen Parent) : base(Parent) { PhysicsObject = Object; }
public PhysicsActor(Model Model, PhysicsObject PhysicsObject) : base(Model, PhysicsObject.Position) { this.PhysicsObject = PhysicsObject; }