void Update()
 {
     if (Input.GetKeyDown(_rollAllKey))
     {
         _dieCollection.Roll();
     }
     if (Input.GetKeyDown(_rollFaulties))
     {
         _dieCollection.RollNonExact();
     }
     if (Input.GetKeyDown(_clearResultsKey))
     {
         _dieCollection.ClearEndResult();
     }
 }
示例#2
0
 public void Roll()
 {
     _dieCollection.Roll();
 }