public override void OnEnable() { InkCompiler.OnCompileInk += OnCompileInk; InkLibrary.Refresh(); string assetPath = AssetDatabase.GetAssetPath(target); inkFile = InkLibrary.GetInkFileWithPath(assetPath); if (inkFile == null) { return; } InkFile masterInkFile = inkFile; if (inkFile.master == null) { if (inkFile.includes != null) { CreateIncludeList(); } } else { masterInkFile = inkFile.master; } // CreateTODOList(); if (inkFile.jsonAsset != null) { // This can be slow. Disable if you find viewing an ink file in the inspector takes too long. InkEditorUtils.CheckStoryIsValid(masterInkFile.jsonAsset.text, out exception); } }
public static void RecompileAll() { InkLibrary.Refresh(); List <InkFile> masterInkFiles = InkLibrary.GetMasterInkFiles(); foreach (InkFile masterInkFile in masterInkFiles) { CompileInk(masterInkFile); } }
static void PostprocessInkFiles(List <string> importedInkAssets) { InkLibrary.Refresh(); List <string> inkAssetsToCompile = new List <string>(); foreach (var importedAssetPath in importedInkAssets) { InkFile file = InkLibrary.GetInkFileWithPath(importedAssetPath); if (file.master != null && !inkAssetsToCompile.Contains(file.master.absoluteFilePath)) { inkAssetsToCompile.Add(file.master.absoluteFilePath); } else if (!inkAssetsToCompile.Contains(file.absoluteFilePath)) { inkAssetsToCompile.Add(file.absoluteFilePath); } } foreach (var inkAssetToCompile in inkAssetsToCompile) { InkCompiler.CompileInk(inkAssetToCompile); } }