static void Main(string[] args) { Birds toucan = new Birds { Legs = 2, Eat = "omnivore", Pet = "Maybe", End = true, GotWings = true, Name = "toucan", Color = "rainbow colored", Famous = "Toucan Sam: Cartoon toucan mascot for Froot Loops breakfast cereal.", }; toucan.PrintBird(); Reptile godzilla = new Reptile { Legs = 2, Eat = "carnivore", Pet = "Definitely", End = true, Radiation = true, Name = "Godzilla", Color = "grayish green colored", Famous = "Godzilla is depicted as an enormous, destructive, prehistoric sea monster awakened and empowered by nuclear radiation. With the nuclear bombings of Hiroshima and Nagasaki and the Lucky Dragon 5 incident still fresh in the Japanese consciousness, Godzilla was conceived as a metaphor for nuclear weapons.", }; godzilla.PrintRep(); Console.ReadLine(); }
static void Main(string[] args) { Animal animal = new Animal(); Dogs dog = new Dogs(); Birds bird = new Birds(); bird.FeedAnimal(); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var Cardinal = new Birds(); Cardinal.CantFly = false; Cardinal.Migratory = false; Cardinal.IsEdible = true; Cardinal.Passerene = true; Console.WriteLine(Cardinal.Legs); string chordata = null; Cardinal.Phylum = chordata; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var Copperhead = new Reptiles(); Copperhead.LaysEggs = true; Animal Rattlesnake = new Reptiles(); Rattlesnake.IsPoisonous = true; Console.WriteLine(Copperhead.Legs); Console.WriteLine($"A bird has {Cardinal.Legs} legs." + $"And it is {Copperhead.IsPoisonous} that is poisonous"); }
static void Main(string[] args) { Birds myBird = new Birds(); myBird.WingColor = "blue"; myBird.CanFly = true; myBird.WillMigrate = true; myBird.Beak = 6.4; Reptile myReptile = new Reptile() { IsColdBlooded = true, HasScales = true, Habitat = "swamp", CanGrowTail = true }; myReptile.Print(); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // DONE Create a class Animal // DONE give this class 4 members that all Animals have in common // DONE Create a class Bird // DONE give this class 4 members that are specific to Bird // DONE Set this class to inherit from your Animal Class // DONE Create a class Reptile // DONE give this class 4 members that are specific to Reptile // DONE Set this class to inherit from your Animal Class /*DONE Create an object of your Bird class * DONE give values to your members using the object of your Bird class * * Creatively display the class member values */ var newBird = new Birds(); { newBird.FeatherColor = "Blue"; newBird.WingLength = 22.45; newBird.CanFly = false; newBird.ChirpNoise = "tweet tweet"; }; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var newReptile = new Reptiles(); { newReptile.HasScales = true; newReptile.LegCount = 0; newReptile.IsPoisonous = true; newReptile.TailLength = 26.74; }; var myAnimals = new Animals[] { newBird, newReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"Land, Air, or Sea?: {animal.LandAirSea}"); Console.WriteLine($"Age: {animal.Age}"); Console.WriteLine($"Is Dangerous?: {animal.IsDangerous}"); Console.WriteLine($"Weight?: {animal.Weight}"); Console.WriteLine(""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Birds hedwig = new Birds() { Name = "Hedwig", Age = 29, Legs = 2, HasClaws = true, HasBeak = true, Wings = 2, Species = "Snowy owl", IsWarmBlooded = true, }; Console.WriteLine($" {hedwig.Name} is an {hedwig.Species} female that has" + $" {hedwig.Wings} snowy white wings, {hedwig.Legs} black legs, and is also {hedwig.Age} years old"); Console.WriteLine(); Console.WriteLine($" Does {hedwig.Name} habe claws, a sharp beak, and warm blooded?" + $" {hedwig.HasClaws}, {hedwig.HasBeak}, {hedwig.IsWarmBlooded}"); Console.WriteLine(); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Reptile hydra = new Reptile() { Name = "Hydra", Age = 1100, Legs = 4, HasClaws = true, Heads = 6, Environment = "Lake of Lerna", Type = "Water", IsColdBlooded = true, }; Console.WriteLine($" {hydra.Name} is {hydra.Age} years old with {hydra.Heads} heads and {hydra.Legs} legs." + $" Lives in {hydra.Environment} as a gigantic {hydra.Type} serpent."); Console.WriteLine(); Console.WriteLine($"Is {hydra.Name} cold blooded and has claws? {hydra.HasClaws}, {hydra.IsColdBlooded}"); Console.WriteLine(); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var b1 = new Birds() { Species = "parot", Color = "red", Sex = "male", Legs = 2, CanFly = "yes", Wings = 2, Beak = "does have", LayEggs = "it does", }; var lizard = new Reptiles() { Species = "ingunana", Color = "green", Sex = "female", Legs = 4, ChangeColor = "can not", Malt = "it does", ColdBlood = "it is", Posionus = "is not" }; var myAnimals = new Animals[] { b1, lizard }; foreach (var animal in myAnimals) { Console.WriteLine($"The Animal is a {animal.Species}"); Console.WriteLine($"The Animal is the color {animal.Color}"); Console.WriteLine($"The Animal is a {animal.Sex}"); Console.WriteLine($"The Animal has {animal.Legs} legs"); Console.WriteLine(""); } /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }