示例#1
0
        private void btnOK_Click(object sender, EventArgs e)
        {
            if (lstEngines.Items.Count > 0 && lstEngines.SelectedValue != null)
            {
                string engineFilePath = lstEngines.SelectedValue.ToString();
                int    hashTableSize  = (int)numHashTableSize.Value;

                if (selectedEngine != null)
                {
                    selectedEngine.Close();
                }

                selectedEngine = new UCIEngine(engineFilePath, hashTableSize, this.Game);
                if (engineParameters != null)
                {
                    engineParameters.SetEngineParameters(selectedEngine);
                }

                selectedEngine.UseTablebases = chkUseTablebases.Checked;
                selectedEngine.Load();
                selectedEngine.Close();

                if (selectedBook != null && selectedBook.BookOptions != null && selectedBook.BookOptions.UseBook)
                {
                    selectedBook.SetOptions(selectedBook.BookOptions);
                }
                else
                {
                    selectedBook = null;
                }

                this.DialogResult = DialogResult.OK;
                this.Close();
            }
        }
示例#2
0
        private void LoadNewEngine()
        {
            if (!IsNewEngineSelected)
            {
                return;
            }

            EngineManager objEngineManager = new EngineManager();

            objEngineManager.SaveDefaultEngine(lstEngines.SelectedValue.ToString());

            int hashTableSize = Convert.ToInt32(cmbHashTableSize.SelectedValue);

            InfinitySettings.Settings.DefaultEngineXml = objEngineManager.LoadDefaultEngine();
            string engineFile = InfinitySettings.Settings.DefaultEngineXml.FilePath;

            selectedEngine = new UCIEngine(engineFile, hashTableSize, this.Game);
            if (engineParameters != null)
            {
                engineParameters.SetEngineParameters(selectedEngine);
            }

            UCIEngine oldEngine = this.Game.DefaultEngine;

            if (oldEngine != null)
            {
                oldEngine.Close();
            }
            selectedEngine.UseTablebases = chkUseTablebases.Checked;
            selectedEngine.Load();
        }