/////////////////////////////////////////////////// // Member Functions /////////////////////////////////////////////////// /// <summary> /// Performs script initialization /// </summary> public bool init(IEventObject invoker) { //Populate our variables _arena = invoker as Arena; _config = _arena._server._zoneConfig; caverns = new LowerLevel(); _minPlayers = Int32.MaxValue; foreach (Arena.FlagState fs in _arena._flags.Values) { //Determine the minimum number of players if (fs.flag.FlagData.MinPlayerCount < _minPlayers) { _minPlayers = fs.flag.FlagData.MinPlayerCount; } //Register our flag change events fs.TeamChange += onFlagChange; } if (_minPlayers == Int32.MaxValue) { //No flags? Run blank games _minPlayers = 1; } return(true); }
public bool gameStart() { //We've started! caverns = new LowerLevel(); _tickGameStart = Environment.TickCount; _tickGameStarting = 0; _tickVictoryStart = 0; _victoryNotice = 0; //Spawn our flags! _arena.flagSpawn(); //Let everyone know _arena.sendArenaMessage("Game has started!", _config.flag.resetBong); //Signal that a game has not been won yet _gameWon = false; return(true); }