/// <summary> /// Provides an easy means of routing chat messages between players /// </summary> static public void Player_RouteChat(Player p, Player from, SC_Whisper <Data.Database> chat) { //Formulate the chat notification! SC_Chat schat = new SC_Chat(); schat.chatType = Chat_Type.Whisper; schat.from = chat.from; schat.message = chat.message; schat.bong = chat.bong; //Go! p._client.sendReliable(schat); }
/// <summary> /// Provides an easy means of routing chat messages between players /// </summary> static public void Player_RouteChat(Player p, Player from, SC_Whisper <Data.Database> chat) { //We ignoring them? if (from != null) { if (p._accountIgnore.ContainsKey(from._alias) || p._accountIgnore.ContainsValue(from._ipAddress)) { return; } } //Formulate the chat notification! SC_Chat schat = new SC_Chat(); schat.chatType = Chat_Type.Whisper; schat.from = chat.from; schat.message = chat.message; schat.bong = chat.bong; //Go! p._client.sendReliable(schat); }