static public void removePermit(string alias) { //Does the player already exist? if (!Logic_Permit.checkPermit(alias)) { return; } //Does our permit file exist? if (!File.Exists("permit.xml")) { Log.write(TLog.Warning, "Permission-only enabled and no permit.xml could be located."); return; } //Load our doc XmlDocument doc = new XmlDocument(); doc.Load("permit.xml"); XmlNodeList xnList = doc.SelectNodes(String.Format("/players/player[@alias='{0}']", alias)); foreach (XmlNode node in xnList) { doc.DocumentElement.RemoveChild(node); } //save back doc.Save("permit.xml"); }
static public void addPermit(string alias) { //Does the player already exist? if (Logic_Permit.checkPermit(alias)) { return; } //Does our permit file exist? if (!File.Exists("permit.xml")) { Log.write(TLog.Warning, "Permission-only enabled and no permit.xml could be located."); return; } //Load our doc XmlDocument doc = new XmlDocument(); doc.Load("permit.xml"); XmlNode node = doc.CreateNode(XmlNodeType.Element, "player", null); XmlAttribute att = doc.CreateAttribute("alias"); att.Value = alias; node.Attributes.Append(att); //add to elements collection doc.DocumentElement.AppendChild(node); //save back doc.Save("permit.xml"); }
/// <summary> /// Handles the login request packet sent by the client /// </summary> static public void Handle_CS_Login(CS_Login pkt, Client <Player> client) { //Let's escalate our client's status to player! ZoneServer server = (client._handler as ZoneServer); // check for excessive joins to zone from same IP if (pkt.bCreateAlias != true && server._connections.ContainsKey(client._ipe.Address)) { Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Please wait 10 seconds before logging in again."); Log.write(TLog.Warning, "Possible throttler removed: {0}", client._ipe.ToString()); return; } else if (!server._connections.ContainsKey(client._ipe.Address)) { server._connections.Add(client._ipe.Address, DateTime.Now.AddSeconds(10)); } //Check their client version and UIDs //TODO: find out what the UIDs are and what an invalid UID might look like, and reject spoofed ones if (pkt.Version != Helpers._serverVersion || pkt.UID1 <= 10000 || pkt.UID2 <= 10000 || pkt.UID3 <= 10000) { Log.write(TLog.Warning, "Suspicious login packet from {0} : Version ({1}) UID1({2}) UID2({3}) UID3({4})", pkt.Username, pkt.Version, pkt.UID1, pkt.UID2, pkt.UID3); } String alias = pkt.Username; //Check alias for illegal characters if (String.IsNullOrWhiteSpace(alias)) { Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Alias cannot be blank."); return; } try { //Temporary till we find the login bug if (!char.IsLetterOrDigit(alias, 0) || char.IsWhiteSpace(alias, 0) || char.IsWhiteSpace(alias, alias.Length - 1) || alias != Logic_Text.RemoveIllegalCharacters(alias)) { //Boot him.. Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Alias contains illegal characters, must start with a letter or number and cannot end with a space."); return; } } catch (ArgumentOutOfRangeException) { Log.write(TLog.Warning, "Player login name is {0}", alias); Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Alias contains illegal characters, must start with a letter or number and cannot end with a space."); return; } if (alias.Length > 64) { //Change this if alias.name in the db is changed.. currently at varchar(64) Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Alias length is too long."); return; } //Are we in permission mode? if (server._config["server/permitMode"].boolValue && !Logic_Permit.checkPermit(alias)) { Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Zone is in permission only mode."); return; } Player newPlayer = server.newPlayer(client, alias); //If it failed for some reason, present a failure message if (newPlayer == null) { Helpers.Login_Response(client, SC_Login.Login_Result.Failed, "Login Failure, Zone is full."); Log.write(TLog.Error, "New player is null possibly due to zone being full."); return; } newPlayer._UID1 = pkt.UID1; newPlayer._UID2 = pkt.UID2; newPlayer._UID3 = pkt.UID3; //Are we in standalone mode? if (server.IsStandalone) { //Always first time setup in standalone mode newPlayer.assignFirstTimeStats(false); //Success! Let him in. Helpers.Login_Response(client, SC_Login.Login_Result.Success, "This server is currently in stand-alone mode. Your character's scores and stats will not be saved."); } else { //Defer the request to the database server CS_PlayerLogin <Data.Database> plogin = new CS_PlayerLogin <Data.Database>(); plogin.bCreateAlias = pkt.bCreateAlias; plogin.player = newPlayer.toInstance(); plogin.alias = alias; plogin.ticketid = pkt.TicketID; plogin.UID1 = pkt.UID1; plogin.UID2 = pkt.UID2; plogin.UID3 = pkt.UID3; plogin.NICInfo = pkt.NICInfo; plogin.ipaddress = pkt._client._ipe.Address.ToString().Trim(); server._db.send(plogin); } }