private void AddNativeData(SharpDevice device, Extension_0003 extension, List <string> MaterialStream, Matrix transformMatrix) { NativeDataGC n = null; foreach (RWSection rw in extension.extensionSectionList) { if (rw is BinMeshPLG_050E binmesh) { if (binmesh.numMeshes == 0) { return; } } if (rw is NativeDataPLG_0510 native) { n = native.nativeDataStruct.nativeData; break; } } if (n == null) { throw new Exception(); } List <Vertex3> vertexList1 = new List <Vertex3>(); List <Vertex3> normalList = new List <Vertex3>(); List <RenderWareFile.Color> colorList = new List <RenderWareFile.Color>(); List <Vertex2> textCoordList = new List <Vertex2>(); foreach (Declaration d in n.declarations) { foreach (object o in d.entryList) { if (d.declarationType == Declarations.Vertex) { vertexList1.Add((Vertex3)o); } else if (d.declarationType == Declarations.Color) { colorList.Add((RenderWareFile.Color)o); } else if (d.declarationType == Declarations.TextCoord) { textCoordList.Add((Vertex2)o); } else if (d.declarationType == Declarations.Normal) { normalList.Add((Vertex3)o); } else { throw new Exception(); } } } List <VertexColoredTextured> vertexList = new List <VertexColoredTextured>(); List <int> indexList = new List <int>(); int k = 0; int previousAmount = 0; List <SharpSubSet> subSetList = new List <SharpSubSet>(); foreach (TriangleDeclaration td in n.triangleDeclarations) { foreach (TriangleList tl in td.TriangleListList) { foreach (int[] objectList in tl.entries) { Vector3 position = new Vector3(); SharpDX.Color color = new SharpDX.Color(255, 255, 255, 255); Vector2 textureCoordinate = new Vector2(); Vector3 normal = new Vector3(); for (int j = 0; j < objectList.Count(); j++) { if (n.declarations[j].declarationType == Declarations.Vertex) { position = (Vector3)Vector3.Transform( new Vector3( vertexList1[objectList[j]].X, vertexList1[objectList[j]].Y, vertexList1[objectList[j]].Z), transformMatrix); } else if (n.declarations[j].declarationType == Declarations.Color) { color = new SharpDX.Color(colorList[objectList[j]].R, colorList[objectList[j]].G, colorList[objectList[j]].B, colorList[objectList[j]].A); if (color.A == 0) { color = new SharpDX.Color(255, 255, 255, 255); } } else if (n.declarations[j].declarationType == Declarations.TextCoord) { textureCoordinate.X = textCoordList[objectList[j]].X; textureCoordinate.Y = textCoordList[objectList[j]].Y; } else if (n.declarations[j].declarationType == Declarations.Normal) { normal = new Vector3( normalList[objectList[j]].X, normalList[objectList[j]].Y, normalList[objectList[j]].Z); containsNormals = true; } } vertexList.Add(new VertexColoredTextured(position, textureCoordinate, color)); indexList.Add(k); k++; vertexListG.Add(position); } subSetList.Add(new SharpSubSet(previousAmount, vertexList.Count() - previousAmount, TextureManager.GetTextureFromDictionary(MaterialStream[td.MaterialIndex]), MaterialStream[td.MaterialIndex])); previousAmount = vertexList.Count(); } } if (vertexList.Count > 0) { for (int i = 2; i < indexList.Count; i++) { triangleList.Add(new Triangle(0, (ushort)(i + triangleListOffset - 2), (ushort)(i + triangleListOffset - 1), (ushort)(i + triangleListOffset))); } triangleListOffset += vertexList.Count; VertexColoredTextured[] vertices = vertexList.ToArray(); AddToMeshList(SharpMesh.Create(device, vertices, indexList.ToArray(), subSetList, SharpDX.Direct3D.PrimitiveTopology.TriangleStrip)); } }
private void AddAtomic(SharpDevice device, AtomicSector_0009 AtomicSector) { if (AtomicSector.atomicSectorStruct.isNativeData) { AddNativeData(device, AtomicSector.atomicSectorExtension, MaterialList, Matrix.Identity); return; } List <VertexColoredTextured> vertexList = new List <VertexColoredTextured>(); foreach (Vertex3 v in AtomicSector.atomicSectorStruct.vertexArray) { vertexList.Add(new VertexColoredTextured(new Vector3(v.X, v.Y, v.Z), new Vector2(), new SharpDX.Color())); vertexListG.Add(new Vector3(v.X, v.Y, v.Z)); } for (int i = 0; i < vertexList.Count; i++) { RenderWareFile.Color c = AtomicSector.atomicSectorStruct.colorArray[i]; VertexColoredTextured v = vertexList[i]; v.Color = new SharpDX.Color(c.R, c.G, c.B, c.A); vertexList[i] = v; } for (int i = 0; i < vertexList.Count; i++) { Vertex2 tc = AtomicSector.atomicSectorStruct.uvArray[i]; VertexColoredTextured v = vertexList[i]; v.TextureCoordinate = new Vector2(tc.X, tc.Y); vertexList[i] = v; } List <SharpSubSet> SubsetList = new List <SharpSubSet>(); List <int> indexList = new List <int>(); int previousIndexCount = 0; for (int i = 0; i < MaterialList.Count; i++) { for (int j = 0; j < AtomicSector.atomicSectorStruct.triangleArray.Length; j++) // each (Triangle t in AtomicSector.atomicStruct.triangleArray) { Triangle t = AtomicSector.atomicSectorStruct.triangleArray[j]; if (t.materialIndex == i) { indexList.Add(t.vertex1); indexList.Add(t.vertex2); indexList.Add(t.vertex3); triangleList.Add(new Triangle(t.materialIndex, (ushort)(t.vertex1 + triangleListOffset), (ushort)(t.vertex2 + triangleListOffset), (ushort)(t.vertex3 + triangleListOffset))); } } if (indexList.Count - previousIndexCount > 0) { SubsetList.Add(new SharpSubSet(previousIndexCount, indexList.Count - previousIndexCount, TextureManager.GetTextureFromDictionary(MaterialList[i]), MaterialList[i])); } previousIndexCount = indexList.Count(); } triangleListOffset += AtomicSector.atomicSectorStruct.vertexArray.Length; if (SubsetList.Count > 0) { AddToMeshList(SharpMesh.Create(device, vertexList.ToArray(), indexList.ToArray(), SubsetList)); } }
private void AddGeometry(SharpDevice device, Geometry_000F g, Matrix transformMatrix) { List <string> MaterialList = new List <string>(); foreach (Material_0007 m in g.materialList.materialList) { if (m.texture != null) { string textureName = m.texture.diffuseTextureName.stringString; this.MaterialList.Add(textureName); MaterialList.Add(textureName); } else { MaterialList.Add(DefaultTexture); } } if ((g.geometryStruct.geometryFlags2 & GeometryFlags2.isNativeGeometry) != 0) { AddNativeData(device, g.geometryExtension, MaterialList, transformMatrix); return; } List <Vector3> vertexList1 = new List <Vector3>(); List <Vector3> normalList = new List <Vector3>(); List <Vector2> textCoordList = new List <Vector2>(); List <SharpDX.Color> colorList = new List <SharpDX.Color>(); if ((g.geometryStruct.geometryFlags & GeometryFlags.hasVertexPositions) != 0) { MorphTarget m = g.geometryStruct.morphTargets[0]; foreach (Vertex3 v in m.vertices) { Vector3 pos = (Vector3)Vector3.Transform(new Vector3(v.X, v.Y, v.Z), transformMatrix); vertexList1.Add(pos); vertexListG.Add(pos); } } if ((g.geometryStruct.geometryFlags & GeometryFlags.hasNormals) != 0) { containsNormals = true; for (int i = 0; i < vertexList1.Count; i++) { normalList.Add(new Vector3(g.geometryStruct.morphTargets[0].normals[i].X, g.geometryStruct.morphTargets[0].normals[i].Y, g.geometryStruct.morphTargets[0].normals[i].Z)); } } if ((g.geometryStruct.geometryFlags & GeometryFlags.hasVertexColors) != 0) { for (int i = 0; i < vertexList1.Count; i++) { RenderWareFile.Color c = g.geometryStruct.vertexColors[i]; colorList.Add(new SharpDX.Color(c.R, c.G, c.B, c.A)); } } else { for (int i = 0; i < vertexList1.Count; i++) { colorList.Add(new SharpDX.Color(1f, 1f, 1f, 1f)); } } if ((g.geometryStruct.geometryFlags & GeometryFlags.hasTextCoords) != 0) { for (int i = 0; i < vertexList1.Count; i++) { Vertex2 tc = g.geometryStruct.textCoords[i]; textCoordList.Add(new Vector2(tc.X, tc.Y)); } } else { for (int i = 0; i < vertexList1.Count; i++) { textCoordList.Add(new Vector2()); } } List <SharpSubSet> SubsetList = new List <SharpSubSet>(); List <int> indexList = new List <int>(); int previousIndexCount = 0; for (int i = 0; i < MaterialList.Count; i++) { foreach (Triangle t in g.geometryStruct.triangles) { if (t.materialIndex == i) { indexList.Add(t.vertex1); indexList.Add(t.vertex2); indexList.Add(t.vertex3); triangleList.Add(new Triangle(t.materialIndex, (ushort)(t.vertex1 + triangleListOffset), (ushort)(t.vertex2 + triangleListOffset), (ushort)(t.vertex3 + triangleListOffset))); } } if (indexList.Count - previousIndexCount > 0) { SubsetList.Add(new SharpSubSet(previousIndexCount, indexList.Count - previousIndexCount, TextureManager.GetTextureFromDictionary(MaterialList[i]), MaterialList[i])); } previousIndexCount = indexList.Count(); } triangleListOffset += vertexList1.Count; if (SubsetList.Count > 0) { VertexColoredTextured[] vertices = new VertexColoredTextured[vertexList1.Count]; for (int i = 0; i < vertices.Length; i++) { vertices[i] = new VertexColoredTextured(vertexList1[i], textCoordList[i], colorList[i]); } AddToMeshList(SharpMesh.Create(device, vertices, indexList.ToArray(), SubsetList)); } }
public void RunMainLoop(Panel Panel) { RenderLoop.Run(Panel, () => { //Resizing if (device.MustResize) { device.Resize(); Camera.AspectRatio = (float)Panel.Width / Panel.Height; } Program.MainForm.KeyboardController(); sharpFPS.Update(); device.Clear(backgroundColor); if (ArchiveEditorFunctions.allowRender) { if (isDrawingUI) { viewProjection = Matrix.OrthoOffCenterRH(0, 640, -480, 0, -Camera.FarPlane, Camera.FarPlane); device.SetFillModeDefault(); device.SetCullModeDefault(); device.ApplyRasterState(); device.SetBlendStateAlphaBlend(); device.SetDefaultDepthState(); device.UpdateAllStates(); foreach (IRenderableAsset a in (from IRenderableAsset asset in ArchiveEditorFunctions.renderableAssets where (asset is AssetUI || asset is AssetUIFT) && asset.ShouldDraw(this) select(IClickableAsset) asset).OrderBy(f => - f.PositionZ)) { a.Draw(this); } } else { if (playingFly) { flyToPlay.Play(); } Program.MainForm.SetToolStripStatusLabel(Camera.ToString() + " FPS: " + $"{sharpFPS.FPS:0.0000}"); Matrix view = Camera.ViewMatrix; viewProjection = view * Camera.ProjectionMatrix; frustum = new BoundingFrustum(view * Camera.BiggerFovProjectionMatrix); device.SetFillModeDefault(); device.SetCullModeDefault(); device.ApplyRasterState(); device.SetDefaultDepthState(); device.UpdateAllStates(); foreach (var a in ArchiveEditorFunctions.renderableJSPs) { if (a.ShouldDraw(this)) { a.Draw(this); } } foreach (IRenderableAsset a in ArchiveEditorFunctions.renderableAssets) { if (a.ShouldDraw(this)) { renderableAssets.Add(a); } else { renderableAssets.Remove(a); } } //foreach (IRenderableAsset a in renderableAssets.OrderByDescending(a => a.GetDistanceFrom(Camera.Position))) // a.Draw(this); HashSet <IRenderableAsset> renderableAssetsTrans = new HashSet <IRenderableAsset>(); foreach (IRenderableAsset a in renderableAssets) { if (a.SpecialBlendMode) { renderableAssetsTrans.Add(a); } else { a.Draw(this); } } foreach (IRenderableAsset a in renderableAssetsTrans.OrderByDescending(a => a.GetDistanceFrom(Camera.Position))) { a.Draw(this); } } } device.SetCullModeNone(); device.ApplyRasterState(); device.SetBlendStateAlphaBlend(); device.UpdateAllStates(); ArchiveEditorFunctions.RenderGizmos(this); device.Present(); }); //release resources whiteDefault.Dispose(); TextureManager.DisposeTextures(); Cube.Dispose(); Pyramid.Dispose(); Cylinder.Dispose(); Sphere.Dispose(); Plane.Dispose(); basicBuffer.Dispose(); basicShader.Dispose(); defaultBuffer.Dispose(); defaultShader.Dispose(); tintedBuffer.Dispose(); tintedShader.Dispose(); foreach (SharpMesh mesh in RenderWareModelFile.completeMeshList) { if (mesh != null) { mesh.Dispose(); } } foreach (var bf in completeVertexBufferList) { if (bf != null) { bf.Dispose(); } } device.Dispose(); }