public DynaHudMeterFont(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.hud__meter__font, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaHudMeterEnd; Font = (FontEnum)reader.ReadInt32(); FontJustify = reader.ReadInt32(); FontWidth = reader.ReadSingle(); FontHeight = reader.ReadSingle(); FontSpace = reader.ReadSingle(); ShadowXOffset = reader.ReadSingle(); ShadowYOffset = reader.ReadSingle(); Color = reader.ReadColor(); ShadowColor = reader.ReadColor(); if (Version == 3) { CounterModeFlag = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); } } }
public DynaGObjectTrainJunction(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.game_object__train_junction, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; InSpline_AssetID = reader.ReadUInt32(); IsInFromForward = reader.ReadByte(); reader.BaseStream.Position += 3; Out1Spline_AssetID = reader.ReadUInt32(); Out1IsForward = reader.ReadByte(); reader.BaseStream.Position += 3; Out2Spline_AssetID = reader.ReadUInt32(); Out2IsForward = reader.ReadByte(); } }
public DynaEffectRumbleSphere(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.effect__RumbleSphericalEmitter, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; Rumble_AssetID = reader.ReadUInt32(); Radius = reader.ReadSingle(); _position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); OnlyRumbleOnY = reader.ReadByte(); FallOff = reader.ReadByte(); OnlyOnFloor = reader.ReadByte(); CreateTransformMatrix(); AddToRenderableAssets(this); } }
public DynaLogicFunctionGenerator(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.logic__FunctionGenerator, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; StartCycleWidth = reader.ReadSingle(); MiddleCycleWidth = reader.ReadSingle(); EndCycleWidth = reader.ReadSingle(); StartPulseWidth = reader.ReadSingle(); MiddlePulseWidth = reader.ReadSingle(); EndPulseWidth = reader.ReadSingle(); MiddleTime = reader.ReadSingle(); EndTime = reader.ReadSingle(); MiddleEnabled = reader.ReadByte(); EndEnabled = reader.ReadByte(); } }
public DynaEffectRumble(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.effect__Rumble, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; Time = reader.ReadSingle(); Intensity = reader.ReadSingle(); ID = reader.ReadSingle(); Priority = reader.ReadByte(); RumbleType = reader.ReadByte(); RumbleInPause = reader.ReadByte(); reader.ReadByte(); Param1 = reader.ReadSingle(); Param2 = reader.ReadSingle(); ShakeMagnitude = reader.ReadSingle(); ShakeCycleMax = reader.ReadSingle(); ShakeRotationalMagnitude = reader.ReadSingle(); ShakeY = reader.ReadByte(); } }