private void button2_Click(object sender, EventArgs e)
        {
            SaveFileDialog saveFileDialog = new SaveFileDialog()
            {
                FileName = asset.AHDR.ADBG.assetName + (
                    (asset.platform == Platform.GameCube && asset.game != Game.Incredibles) ? ".DSP" :
                    (asset.platform == Platform.Xbox) ? ".WAV" :
                    (asset.platform == Platform.PS2) ? ".VAG" :
                    ""),
                Filter = "All files|*"
            };

            if (saveFileDialog.ShowDialog() == DialogResult.OK)
            {
                File.WriteAllBytes(saveFileDialog.FileName, archive.GetSoundData(asset.AHDR.assetID, asset.Data));
            }
        }