示例#1
0
 protected override void OnNewParent()
 {
     base.OnNewParent();
     thumb = Parent as GameThumbnail;
     thumb.MotionB.ScaleTarget = sz1;
     thumb.MotionB.ScaleSpeed  = spd1;
 }
 protected override void OnNewParent()
 {
     base.OnNewParent();
     thumb = Parent as GameThumbnail;
     thumb.MotionB.ScaleTarget = sz1;
     thumb.MotionB.ScaleSpeed = spd1;
 }
 /// <summary>
 /// set state to loading game and display given game name
 /// </summary>
 /// <param name="g">game whose name/info to display while loading</param>
 public void SetLoadingGame(GardenItem g, GameThumbnail thumb)
 {
     SetNextState(new StateLoadingDisplay_Loading(this));
     game             = g;
     gameIcon.Texture = thumb.Texture;
     //gameIcon.Motion.Scale = thumb.Motion.Scale * 1.4f * g.ScaleIcon;
     gameIcon.Motion.Scale = Screen.Width / gameIcon.DrawInfo.Width;
 }
 public GameThumbnailLoadTask(GameThumbnail th)
 {
     parent = th;
 }
示例#5
0
 public GameThumbnailLoadTask(GameThumbnail th) :
     base(th.Game)
 {
     parent = th;
 }
        /// <summary>
        /// calculate the distance from cursor to given GameThumbnail in the grid
        /// </summary>
        /// <param name="g"></param>
        /// <returns></returns>
        public float DistanceTo(GameThumbnail g)
        {
            Vector2 v = g.Game.PositionXY - GridPosition;

            return(v.Length());
        }
 /// <summary>
 /// calculate the distance from cursor to given GameThumbnail in the grid
 /// </summary>
 /// <param name="g"></param>
 /// <returns></returns>
 public float DistanceTo(GameThumbnail g)
 {
     Vector2 v = g.Game.PositionXY - GridPosition;
     return v.Length();
 }
示例#8
0
        public override void OnUserInput(GamesPanel.UserInput inp)
        {
            // HACK: for web games launch, make sure that music is turned back on upon next user input after play
            if (!isGameLaunchOngoing &&
                !GardenGame.Instance.music.IsFadedIn &&
                GardenGame.Instance.music.UserWantsMusic)
            {
                GardenGame.Instance.music.FadeIn();
            }

            switch (inp)
            {
            case UserInput.DOWN:
                if (cursor.GridPosition.Y < GridMaxY - 1)
                {
                    cursor.GridPosition.Y += 1f;
                    SelectGameBelowCursor();
                }
                break;

            case UserInput.UP:
                if (cursor.GridPosition.Y > 0)
                {
                    cursor.GridPosition.Y -= 1f;
                    SelectGameBelowCursor();
                }
                break;

            case UserInput.LEFT:
                if (cursor.GridPosition.X > 0)
                {
                    cursor.GridPosition.X -= 1f;
                    SelectGameBelowCursor();
                }
                break;

            case UserInput.RIGHT:
                if (cursor.GridPosition.X < GridMaxX - 1)
                {
                    cursor.GridPosition.X += 1f;
                    SelectGameBelowCursor();
                }
                break;

            case UserInput.START_EXIT:
                isExiting = true;
                //selectionLevel = 0;
                Motion.ZoomTarget               = PANEL_ZOOM_TARGET_QUITTING;
                Motion.ZoomSpeed                = PANEL_ZOOM_SPEED_REGULAR;
                infoBox.Motion.TargetPos        = INFOBOX_ALL_HIDDEN_POSITION;
                creditsBitmap.Motion.TargetPos  = CREDITS_HIDDEN_POSITION;
                helpTextBitmap.Motion.TargetPos = HELPTEXT_HIDDEN_POSITION;
                //Motion.ZoomCenter = cursor.Motion.PositionAbs;
                //Motion.ZoomCenterTarget = cursor.Motion;
                break;

            case UserInput.STOP_EXIT:
                if (timeExiting < TIME_BEFORE_EXIT_CONTINUES)
                {
                    isExiting         = false;
                    selectionLevel    = 0;
                    Motion.ZoomTarget = PANEL_ZOOM_REGULAR;
                    Motion.ZoomSpeed  = PANEL_ZOOM_SPEED_ABORTQUITTING;
                    //Motion.ZoomCenter = cursor.Motion.PositionAbs;
                    //Motion.ZoomCenterTarget = cursor.Motion;
                }
                break;

            case UserInput.START_SELECT:
                if (SelectedGame != null)
                {
                    GameThumbnail th = null;
                    try
                    {
                        th = thumbnailsCache[SelectedGame.GameID];
                    }
                    catch (Exception) {; }
                    if (th != null)
                    {
                        switch (selectionLevel)
                        {
                        case 0:
                            // select once - zoom in on selected game
                            Motion.ZoomTarget       = PANEL_ZOOM_DETAILED_VIEW;
                            Motion.ZoomSpeed        = PANEL_ZOOM_SPEED_REGULAR;  // 0.01f;
                            Motion.ZoomCenterTarget = cursor.Motion;
                            SelectedGame.Refresh();
                            selectionLevel++;
                            break;

                        case 1:
                            // select again - install or launch game if selection key pressed long enough.
                            isGameLaunchOngoing = true;
                            break;
                        }
                    }
                }
                break;

            case UserInput.STOP_SELECT:
                // if not launched long enough, reset - no action
                if (timeLaunching < TIME_BEFORE_GAME_LAUNCH)
                {
                    isGameLaunchConfirmed = false;
                }
                else
                {
                    isGameLaunchConfirmed = true;
                }
                isGameLaunchOngoing = false;
                timeLaunching       = 0f;
                break;

            case UserInput.LAUNCH_WEBSITE:
                isLaunchWebsite = true;
                break;

            case UserInput.TOGGLE_MUSIC:
                GardenGame.Instance.music.ToggleMusic();
                break;
            } // switch(inp)

            if (!isExiting)
            {
                if (selectionLevel == 0)
                {
                    infoBox.Motion.TargetPos = INFOBOX_DESCRIPTION_HIDDEN_POSITION;
                }

                if (selectionLevel == 1 && SelectedGame != null)
                {
                    int lnCount = SelectedGame.DescriptionLineCount;
                    infoBox.Motion.TargetPos = INFOBOX_SHOWN_POSITION - new Vector2(0f, 0.015f + 0.029f * (lnCount - 1));
                }

                if (SelectedGame == null || SelectedGame.Name.Length == 0)
                {
                    infoBox.Motion.TargetPos = INFOBOX_ALL_HIDDEN_POSITION;
                }
            }
        }
示例#9
0
        protected override void OnUpdate(ref UpdateParams p)
        {
            base.OnUpdate(ref p);

            GardenItem selGame = SelectedGame;

            // update info box
            if (selGame == null && infoBox != null)
            {
                infoBox.SetGameInfo(selGame);
            }

            // handle download/install/launching of a game
            if (selGame != null && isGameLaunchOngoing && timeLaunching < TIME_BEFORE_GAME_LAUNCH)
            {
                timeLaunching += p.Dt;
                GameThumbnail th = thumbnailsCache[selGame.GameID];
                float         sc = (1f + timeLaunching / 3f);
                th.Motion.ScaleTarget     = THUMBNAIL_SCALE_SELECTED * sc;            // blow up size of thumbnail while user requests launch
                cursor.Motion.ScaleTarget = sc;
                cursor.Motion.ScaleSpeed  = th.Motion.ScaleSpeed / selGame.ScaleIcon; // TODO correct ScaleIcon?
            }

            if (!isGameLaunchOngoing)
            {
                cursor.Motion.ScaleTarget = CURSOR_SCALE_REGULAR;
            }

            // launch of a game
            if (isGameLaunchConfirmed && selGame != null)
            {
                cursor.Motion.ScaleTarget = CURSOR_SCALE_REGULAR;

                GameThumbnail thumb = thumbnailsCache[selGame.GameID];
                if (selGame.IsIggClient)
                {
                    if (selGame.IsInstalled)
                    {
                        GardenGame.Instance.music.FadeOut();
                        GardenGame.Instance.ActionLaunchGame(selGame, thumb);
                        isExiting   = true;
                        timeExiting = TIME_BEFORE_EXIT;
                    }
                    else
                    {
                        GardenGame.Instance.ActionDownloadAndInstallGame(selGame);
                    }
                }
                else
                {
                    if (selGame.IsWebGame)
                    {
                        GardenGame.Instance.ActionLaunchWebsitePlayGame(selGame, thumb);
                    }
                    else if (!selGame.IsGrowable)
                    {
                        thumb.Motion.Add(new TemporaryScaleBlowup());
                    }
                    else if (selGame.IsInstalled)
                    {
                        GardenGame.Instance.music.FadeOut();
                        GardenGame.Instance.ActionLaunchGame(selGame, thumb);
                    }
                    else // if (not installed)
                    {
                        GardenGame.Instance.ActionDownloadAndInstallGame(selGame);
                    }
                }
                isGameLaunchOngoing   = false;
                isGameLaunchConfirmed = false;
                timeLaunching         = 0f;
            }

            // handle exit key
            if (isExiting)
            {
                GardenGame.Instance.music.FadeOut();
                timeExiting += p.Dt;
                if (timeExiting > TIME_BEFORE_EXIT)
                {
                    parentMenu.background.Motion.ScaleModifier = 1f / (1f + (timeExiting - TIME_BEFORE_EXIT) / 11f);
                    if (!isExitingUnstoppable)
                    {
                        GardenGame.Instance.SignalExitGame();
                        isExitingUnstoppable = true;
                        Motion.ZoomSpeed     = PANEL_ZOOM_SPEED_QUITTING;
                    }
                    return;
                }
            }
            else
            {
                if (timeExiting > 0f)
                {
                    if (GardenGame.Instance.music.UserWantsMusic)
                    {
                        GardenGame.Instance.music.FadeIn();
                    }
                    timeExiting = 0f;
                }
            }

            //-- website launch
            if (isLaunchWebsite)
            {
                if (selGame != null)
                {
                    GameThumbnail thumb = thumbnailsCache[selGame.GameID];
                    GardenGame.Instance.ActionLaunchWebsite(selGame, thumb);
                }
                isLaunchWebsite = false;
            }

            //-- loop all nearby games adapt their display properties where needed
            if (gl == null)
            {
                return;
            }
            GardenItem g;

            // upd cache with possibly new items around cursor
            List <GardenItem> c = gl.GetItemsAround((int)cursor.GridPosition.X, (int)cursor.GridPosition.Y, (int)CURSOR_DISCOVERY_RANGE);

            if (selGame != null)
            {
                c.Add(selGame);
            }
            for (int i = c.Count - 1; i >= 0; i--)
            {
                g = c[i];

                // if GameThumbnail for current game does not exist yet, create it
                if (!thumbnailsCache.ContainsKey(g.GameID) && g.IsVisible && g.GameID.Length > 0)
                {
                    // create now
                    GameThumbnail th = new GameThumbnail(g);
                    Add(0, th);
                    thumbnailsCache.Add(g.GameID, th);
                    //th.Position = new Vector2(RandomMath.RandomBetween(-0.4f,2.0f), RandomMath.RandomBetween(-0.4f,1.4f) );
                    //th.Scale = RandomMath.RandomBetween(0.01f, 0.09f);
                    // create with new position and scale
                    th.Motion.Position    = Screen.Center;
                    th.Motion.Scale       = 0.05f;
                    th.Motion.ScaleTarget = 0.05f;
                    th.Motion.ScaleSpeed  = 0.01f; // TODO const

                    th.DrawInfo.LayerDepth = LAYER_GRID_ITEMS + ((float)th.ID) * float.Epsilon;
                    th.Visible             = false;
                    th.ColorB.Intensity    = 0.0f;

                    // special case thumbnails
                    if (g.GameID.Equals("igg_controls"))
                    {
                        th.Motion.Add(new MyFuncyModifier(delegate(float v) { return(v / 22.3f); }, "Rotate"));
                    }
                }
            }

            // visit all cached items and adjust positions, visibility, etc.
            List <GameThumbnail> toRemoveFromCache = new List <GameThumbnail>();

            foreach (GameThumbnail th in thumbnailsCache.Values)
            {
                g = th.Game;

                // check if out of range. If so, remove from cache later
                if (cursor.DistanceTo(th) > CURSOR_DESTRUCTION_RANGE)
                {
                    toRemoveFromCache.Add(th);
                    th.Delete = true;
                }
                else
                {
                    // check if thnail invvisible but in range. If so, start loading it
                    if (!th.Visible && cursor.DistanceTo(th) <= CURSOR_DISCOVERY_RANGE)
                    {
                        th.LoadInBackground();
                        th.ColorB.Intensity = 0f;
                    }

                    // check if thnail is loaded and still in range. If so, start displaying it (fade in)
                    if (th.IsLoaded() && cursor.DistanceTo(th) <= CURSOR_DISCOVERY_RANGE)
                    {
                        if (th.Game.IsGrowable)
                        {
                            th.ColorB.FadeTarget = (0.65f + 0.35f * g.InstallProgress);
                        }
                        else
                        {
                            th.ColorB.FadeTarget = 1f;
                        }
                    }

                    // check if thnail in range to fade out
                    if (th.IsLoaded() && cursor.DistanceTo(th) > CURSOR_FADEOUT_RANGE)
                    {
                        th.ColorB.FadeTarget = 0f;
                    }
                }

                th.Motion.ScaleTarget = THUMBNAIL_SCALE_UNSELECTED;
                th.ColorB.FadeSpeed   = THUMBNAIL_FADE_SPEED; // TODO do this only once per th?

                // coordinate position where to move a game thumbnail to
                Vector2 targetPos = (g.Position - PanelShiftPos) * new Vector2(PANEL_DELTA_GRID_X, PANEL_DELTA_GRID_Y);
                th.Motion.TargetPos      = targetPos;
                th.Motion.TargetPosSpeed = PANEL_SPEED_SHIFT;
            } // end for loop over all games
            foreach (GameThumbnail th in toRemoveFromCache)
            {
                thumbnailsCache.Remove(th.Game.GameID);
            }

            // --- for selected game only
            if (selGame != null)
            {
                g = selGame;
                // update text box with currently selected game info
                if (g != infoBox.game)
                {
                    infoBox.SetGameInfo(g);
                }

                //-- helpful controls text
                if (g.GameID.Equals("igg_controls") && !isExiting)
                {
                    helpTextBitmap.Motion.TargetPos = HELPTEXT_SHOWN_POSITION;
                    if (g.Name.Length == 0)
                    {
                        string   msg      = GardenConfig.Instance.ServerMsg;
                        string[] msgLines = msg.Split(new char[] { '\n' }, 2);
                        g.Name = msgLines[0];
                        if (msgLines.Length > 1)
                        {
                            g.Description = msgLines[1];
                        }
                    }
                }
                else
                {
                    helpTextBitmap.Motion.TargetPos = HELPTEXT_HIDDEN_POSITION;
                }

                //-- credits text
                if (g.GameID.Equals("igg_credits") && !isExiting)
                {
                    creditsBitmap.Motion.TargetPos = CREDITS_SHOWN_POSITION;
                    Vector2 cpd = cursor.Motion.PositionAbsZoomed;
                    if (cpd.Y <= 0.35f) // TODO const
                    {
                        float dxp = PANEL_SPEED_SHIFT * p.Dt;
                        PanelShiftPos.Y -= dxp;
                    }
                }
                else
                {
                    creditsBitmap.Motion.TargetPos = CREDITS_HIDDEN_POSITION;
                }

                if (!isGameLaunchOngoing)
                {
                    if (thumbnailsCache.ContainsKey(g.GameID))
                    {
                        GameThumbnail th = thumbnailsCache[g.GameID];

                        if (g.IsInstalling)
                        {
                            // wobble the size of icon when installing.
                            th.Motion.ScaleTarget = 1.0f + 0.1f * (float)Math.Sin(MathHelper.TwoPi * 0.16f * SimTime);
                        }
                        else
                        {
                            // displaying selected thumbnails larger
                            if (g.IsGrowable)
                            {
                                th.Motion.ScaleTarget = THUMBNAIL_SCALE_SELECTED;
                            }
                            else
                            {
                                th.Motion.ScaleTarget = THUMBNAIL_SCALE_UNSELECTED;
                            }
                        }
                    }
                }
            }

            // cursor where to move to
            cursor.Motion.TargetPos      = (cursor.GridPosition - PanelShiftPos) * new Vector2(PANEL_DELTA_GRID_X, PANEL_DELTA_GRID_Y);
            cursor.Motion.TargetPosSpeed = PANEL_SPEED_SHIFT;

            // panel shift effect when cursor hits edges of panel
            Vector2     cp      = cursor.Motion.PositionAbsZoomed;
            float       chw     = cursor.DrawInfo.WidthAbs / 2.0f;  // cursor-half-width
            float       chh     = cursor.DrawInfo.HeightAbs / 2.0f; // cursor-half-height
            float       dx      = PANEL_SPEED_SHIFT * p.Dt;
            const float xMargin = CURSOR_MARGIN_X;                  // TODO into gui props
            const float yMargin = CURSOR_MARGIN_Y;

            if (cp.X <= chw + xMargin)
            {
                PanelShiftPos.X -= dx;
            }
            else if (cp.X >= PANEL_SIZE_X - chw - xMargin)
            {
                PanelShiftPos.X += dx;
            }
            if (cp.Y <= chh + yMargin)
            {
                PanelShiftPos.Y -= dx;
            }
            else if (cp.Y >= PANEL_SIZE_Y - chh - yMargin)
            {
                PanelShiftPos.Y += dx;
            }
        }
 public GameThumbnailLoadTask(GameThumbnail th)
 {
     parent = th;
 }
        protected override void OnUpdate(ref UpdateParams p)
        {
            base.OnUpdate(ref p);

            GardenItem selGame = SelectedGame;

            // update info box
            if (selGame == null && infoBox != null)
            {
                infoBox.SetGameInfo(selGame);
            }

            // handle download/install/launching of a game
            if (selGame != null && isGameLaunchOngoing && timeLaunching < TIME_BEFORE_GAME_LAUNCH)
            {
                timeLaunching += p.Dt;
                GameThumbnail th = thumbnailsCache[selGame.GameID];
                float sc = (1f + timeLaunching/3f);
                th.Motion.ScaleTarget = THUMBNAIL_SCALE_SELECTED * sc; // blow up size of thumbnail while user requests launch
                cursor.Motion.ScaleTarget = sc;
                cursor.Motion.ScaleSpeed = th.Motion.ScaleSpeed / selGame.ScaleIcon; // TODO correct ScaleIcon?
            }

            if (!isGameLaunchOngoing)
            {
                cursor.Motion.ScaleTarget = CURSOR_SCALE_REGULAR;
            }

            // launch of a game
            if (isGameLaunchConfirmed && selGame != null)
            {
                cursor.Motion.ScaleTarget = CURSOR_SCALE_REGULAR;

                GameThumbnail thumb = thumbnailsCache[selGame.GameID];
                if (selGame.IsIggClient)
                {
                    if (selGame.IsInstalled)
                    {
                        GardenGame.Instance.music.FadeOut();
                        GardenGame.Instance.ActionLaunchGame(selGame, thumb);
                        isExiting = true;
                        timeExiting = TIME_BEFORE_EXIT;
                    }
                    else
                    {
                        GardenGame.Instance.ActionDownloadAndInstallGame(selGame);
                    }
                }
                else
                {
                    if (selGame.IsWebGame)
                    {
                        GardenGame.Instance.ActionLaunchWebsitePlayGame(selGame, thumb);
                    }
                    else if (!selGame.IsGrowable)
                    {
                        thumb.Motion.Add(new TemporaryScaleBlowup());
                    }
                    else if (selGame.IsInstalled)
                    {
                        GardenGame.Instance.music.FadeOut();
                        GardenGame.Instance.ActionLaunchGame(selGame, thumb);
                    }
                    else // if (not installed)
                    {
                        GardenGame.Instance.ActionDownloadAndInstallGame(selGame);
                    }
                }
                isGameLaunchOngoing = false;
                isGameLaunchConfirmed = false;
                timeLaunching = 0f;
            }

            // handle exit key
            if (isExiting)
            {
                GardenGame.Instance.music.FadeOut();
                timeExiting += p.Dt;
                if (timeExiting > TIME_BEFORE_EXIT)
                {
                    parentMenu.background.Motion.ScaleModifier = 1f / (1f + (timeExiting-TIME_BEFORE_EXIT) / 11f);
                    if (!isExitingUnstoppable)
                    {
                        GardenGame.Instance.SignalExitGame();
                        isExitingUnstoppable = true;
                        Motion.ZoomSpeed = PANEL_ZOOM_SPEED_QUITTING;
                    }
                    return;
                }
            }
            else
            {
                if (timeExiting > 0f)
                {
                    if(GardenGame.Instance.music.UserWantsMusic)
                        GardenGame.Instance.music.FadeIn();
                    timeExiting = 0f;
                }
            }

            //-- website launch
            if (isLaunchWebsite)
            {
                if (selGame != null)
                {
                    GameThumbnail thumb = thumbnailsCache[selGame.GameID];
                    GardenGame.Instance.ActionLaunchWebsite(selGame, thumb);
                }
                isLaunchWebsite = false;
            }

            //-- loop all nearby games adapt their display properties where needed
            if (gl == null)
                return;
            GardenItem g;

            // upd cache with possibly new items around cursor
            List<GardenItem> c = gl.GetItemsAround((int)cursor.GridPosition.X, (int)cursor.GridPosition.Y, (int) CURSOR_DISCOVERY_RANGE);
            if (selGame != null)
                c.Add(selGame);
            for (int i = c.Count - 1; i >= 0; i--)
            {
                g = c[i];

                // if GameThumbnail for current game does not exist yet, create it
                if (!thumbnailsCache.ContainsKey(g.GameID) && g.IsVisible && g.GameID.Length > 0 )
                {
                    // create now
                    GameThumbnail th = new GameThumbnail(g);
                    Add(0, th);
                    thumbnailsCache.Add(g.GameID, th);
                    //th.Position = new Vector2(RandomMath.RandomBetween(-0.4f,2.0f), RandomMath.RandomBetween(-0.4f,1.4f) );
                    //th.Scale = RandomMath.RandomBetween(0.01f, 0.09f);
                    // create with new position and scale
                    th.Motion.Position = Screen.Center;
                    th.Motion.Scale = 0.05f;
                    th.Motion.ScaleTarget = 0.05f;
                    th.Motion.ScaleSpeed = 0.01f; // TODO const

                    th.DrawInfo.LayerDepth = LAYER_GRID_ITEMS + ((float)th.ID) * float.Epsilon;
                    th.Visible = false;
                    th.ColorB.Intensity = 0.0f;

                    // special case thumbnails
                    if (g.GameID.Equals("igg_controls"))
                        th.Motion.Add(new MyFuncyModifier( delegate(float v) { return v/22.3f; }, "Rotate"));
                }
            }

            // visit all cached items and adjust positions, visibility, etc.
            List<GameThumbnail> toRemoveFromCache = new List<GameThumbnail>();
            foreach(GameThumbnail th in thumbnailsCache.Values)
            {
                g = th.Game;

                // check if out of range. If so, remove from cache later
                if (cursor.DistanceTo(th) > CURSOR_DESTRUCTION_RANGE)
                {
                    toRemoveFromCache.Add(th);
                    th.Delete = true;
                }
                else
                {
                    // check if thnail invvisible but in range. If so, start loading it
                    if (!th.Visible && cursor.DistanceTo(th) <= CURSOR_DISCOVERY_RANGE)
                    {
                        th.LoadInBackground();
                        th.ColorB.Intensity = 0f;
                    }

                    // check if thnail is loaded and still in range. If so, start displaying it (fade in)
                    if (th.IsLoaded() && cursor.DistanceTo(th) <= CURSOR_DISCOVERY_RANGE)
                    {
                        if (th.Game.IsGrowable)
                            th.ColorB.FadeTarget = (0.65f + 0.35f * g.InstallProgress);
                        else
                            th.ColorB.FadeTarget = 1f;
                    }

                    // check if thnail in range to fade out
                    if (th.IsLoaded() && cursor.DistanceTo(th) > CURSOR_FADEOUT_RANGE)
                        th.ColorB.FadeTarget = 0f;

                }

                th.Motion.ScaleTarget = THUMBNAIL_SCALE_UNSELECTED;
                th.ColorB.FadeSpeed = THUMBNAIL_FADE_SPEED; // TODO do this only once per th?

                // coordinate position where to move a game thumbnail to
                Vector2 targetPos = (g.Position - PanelShiftPos) * new Vector2(PANEL_DELTA_GRID_X, PANEL_DELTA_GRID_Y);
                th.Motion.TargetPos = targetPos;
                th.Motion.TargetPosSpeed = PANEL_SPEED_SHIFT;

            } // end for loop over all games
            foreach (GameThumbnail th in toRemoveFromCache)
            {
                thumbnailsCache.Remove(th.Game.GameID);
            }

            // --- for selected game only
            if (selGame != null)
            {
                g = selGame;
                // update text box with currently selected game info
                if( g != infoBox.game)
                    infoBox.SetGameInfo(g);

                //-- helpful controls text
                if (g.GameID.Equals("igg_controls") && !isExiting)
                {
                    helpTextBitmap.Motion.TargetPos = HELPTEXT_SHOWN_POSITION;
                    if (g.Name.Length == 0)
                    {
                        string msg = GardenConfig.Instance.ServerMsg;
                        string[] msgLines = msg.Split(new char[] { '\n' },2);
                        g.Name = msgLines[0];
                        if (msgLines.Length > 1)
                            g.Description = msgLines[1];

                    }
                }
                else
                {
                    helpTextBitmap.Motion.TargetPos = HELPTEXT_HIDDEN_POSITION;
                }

                //-- credits text
                if (g.GameID.Equals("igg_credits") && !isExiting)
                {
                    creditsBitmap.Motion.TargetPos = CREDITS_SHOWN_POSITION;
                    Vector2 cpd = cursor.Motion.PositionAbsZoomed;
                    if (cpd.Y <= 0.35f) // TODO const
                    {
                        float dxp = PANEL_SPEED_SHIFT * p.Dt;
                        PanelShiftPos.Y -= dxp;
                    }
                }
                else
                {
                    creditsBitmap.Motion.TargetPos = CREDITS_HIDDEN_POSITION;
                }

                if (!isGameLaunchOngoing)
                {
                    if (thumbnailsCache.ContainsKey(g.GameID))
                    {
                        GameThumbnail th = thumbnailsCache[g.GameID];

                        if (g.IsInstalling)
                        {
                            // wobble the size of icon when installing.
                            th.Motion.ScaleTarget = 1.0f + 0.1f * (float)Math.Sin(MathHelper.TwoPi * 0.16f * SimTime);
                        }
                        else
                        {
                            // displaying selected thumbnails larger
                            if (g.IsGrowable)
                            {
                                th.Motion.ScaleTarget = THUMBNAIL_SCALE_SELECTED;
                            }
                            else
                            {
                                th.Motion.ScaleTarget = THUMBNAIL_SCALE_UNSELECTED;
                            }
                        }
                    }
                }
            }

            // cursor where to move to
            cursor.Motion.TargetPos = (cursor.GridPosition - PanelShiftPos) * new Vector2(PANEL_DELTA_GRID_X, PANEL_DELTA_GRID_Y);
            cursor.Motion.TargetPosSpeed = PANEL_SPEED_SHIFT;

            // panel shift effect when cursor hits edges of panel
            Vector2 cp = cursor.Motion.PositionAbsZoomed;
            float chw = cursor.DrawInfo.WidthAbs / 2.0f; // cursor-half-width
            float chh = cursor.DrawInfo.HeightAbs / 2.0f; // cursor-half-height
            float dx = PANEL_SPEED_SHIFT * p.Dt;
            const float xMargin = CURSOR_MARGIN_X; // TODO into gui props
            const float yMargin = CURSOR_MARGIN_Y;
            if (cp.X <= chw + xMargin)
            {
                PanelShiftPos.X -= dx;
            }
            else if (cp.X >= PANEL_SIZE_X - chw - xMargin)
            {
                PanelShiftPos.X += dx;
            }
            if (cp.Y <= chh + yMargin)
            {
                PanelShiftPos.Y -= dx;
            }
            else if (cp.Y >= PANEL_SIZE_Y - chh - yMargin)
            {
                PanelShiftPos.Y += dx;
            }
        }
        /// <summary>
        /// called by a child GUI component to launch a game
        /// </summary>
        /// <param name="g">game to launch</param>
        public void ActionLaunchGame(GardenItem g, GameThumbnail thumb)
        {
            if (g.IsInstalled)
            {
                if (g.IsPlayable)
                {
                    // if installed, then launch it if possible
                    if ((launcher == null || launcher.IsFinished() == true) &&
                         (launchGameThread == null || launchGameThread.IsFinished()))
                    {
                        loadingDisplay.SetLoadingGame(g, thumb);
                        // set state of game to 'game playing state'
                        TreeRoot.SetNextState(new StatePlayingGame());

                        launcher = new GameLauncherTask(g);
                        launchGameThread = new ThreadedTask(launcher);
                        launchGameThread.TaskSuccessEvent += new TaskEventHandler(taskThread_TaskFinishedEvent);
                        launchGameThread.TaskFailEvent += new TaskEventHandler(taskThread_TaskFinishedEvent);
                        launchGameThread.Start();
                    }
                }
                if (g.IsMusic)
                {
                    music.Play(g.ExeFilepath , 0.5f , 0f); // TODO vary audio volume per track.
                }
            }
        }
 public void ActionLaunchWebsitePlayGame(GardenItem g, GameThumbnail thumb)
 {
     ITask t = new ThreadedTask(new SiteLauncherTask(g, g.ExeFile));
     t.Start();
     loadingDisplay.SetLoadingGame(g, thumb);
     music.FadeOut();
     TreeRoot.SetNextState(new StatePlayingGame(2f,false));
 }
 /// <summary>
 /// set state to loading game and display given game name
 /// </summary>
 /// <param name="g">game whose name/info to display while loading</param>
 public void SetLoadingGame(GardenItem g, GameThumbnail thumb)
 {
     SetNextState(new StateLoadingDisplay_Loading(this));
     game = g;
     gameIcon.Texture = thumb.Texture;
     //gameIcon.Motion.Scale = thumb.Motion.Scale * 1.4f * g.ScaleIcon;
     gameIcon.Motion.Scale = Screen.Width / gameIcon.DrawInfo.Width;
 }