private SetState ( bool value, long tick ) : void | ||
value | bool | |
tick | long | |
return | void |
internal void Update(long tick, ref MouseState mouseState) { _state = mouseState; _x = _state.X; _y = _state.Y; _scrollDelta = _state.ScrollWheelValue - this._scroll; _scroll = _state.ScrollWheelValue; _left.SetState(_state.LeftButton == ButtonState.Pressed, tick); _right.SetState(_state.RightButton == ButtonState.Pressed, tick); _middle.SetState(_state.MiddleButton == ButtonState.Pressed, tick); _x1.SetState(_state.XButton1 == ButtonState.Pressed, tick); _x2.SetState(_state.XButton2 == ButtonState.Pressed, tick); }