void Update() { if (TheGame.Get().IsPaused()) { return; } //Anims animator.SetBool("Jumping", character.IsJumping()); animator.SetBool("InAir", !character.IsGrounded()); animator.SetBool("Crouching", character.IsCrouching()); animator.SetFloat("Speed", character.GetMove().magnitude); animator.SetBool("Climb", character.IsClimbing()); if (character_item != null) { animator.SetBool("Hold", character_item.GetHeldItem() != null); } //Hit flashing render.color = new Color(render.color.r, render.color.g, render.color.b, 1f); if (flash_fx_timer > 0f) { flash_fx_timer -= Time.deltaTime; float alpha = Mathf.Abs(Mathf.Sin(flash_fx_timer * Mathf.PI * 4f)); render.color = new Color(render.color.r, render.color.g, render.color.b, alpha); } }
void Update() { //Anims animator.SetBool("Jumping", character.IsJumping()); animator.SetBool("InAir", !character.IsGrounded()); animator.SetBool("Crouching", character.IsCrouching()); animator.SetFloat("Speed", character.GetMove().magnitude); if (character_item != null) { animator.SetBool("Hold", character_item.GetHeldItem() != null); } }
public bool CanTake(GameObject taker) { CharacterHoldItem player = taker.GetComponent <CharacterHoldItem>(); CarryItem current_item = player.GetHeldItem(); if (current_item != null && item_type == current_item.item_type) { return(false); } if (take_timer >= -0.01f) { //Avoid taking back an item you just threw return(!throwing || last_bearer != taker); } return(false); }