public static ResourceData AddResource() { ResourceData data = new ResourceData(); data.Index = ResourceInterface.ResourceData.Count; ResourceInterface.ResourceData.Add(data); return data; }
public static void Init(MainForm main_form) { IndieCivEditorApp.mainForm = main_form; IndieCivCore.IndieCivCoreApp.Init(EExecutionEnvironment.EExecutionEnvironment_Editor); IndieCivEditorApp.SelectedTerrain = ResourceInterface.TerrainData[3]; IndieCivEditorApp.SelectedResource = null; IndieCivEditorApp.SelectedRelief = ResourceInterface.ReliefData[0]; //IndieCivCore.Map.MapCiv3 worldMap = new IndieCivCore.Map.MapCiv3(); //worldMap.Init(100, 100); //worldMap.RegisterTerrainArt(Art); //IndieCivCore.MapManager.Add(worldMap); }