private void DoDialogDelayHandling() { if (!DialogDelayActive) { return; } if (DialogDelayTicks < 0) { DialogDelayTicks = GenDate.TicksPerHour * 6; } else if (DialogDelayTicks > 0) { DialogDelayTicks--; } else //if (dialogDelayTicks == 0) { // Create colonists selection dialog Dialog_RumorOf_AssignColonists.CreateColonistSelectionDialog(); DialogDelayActive = false; DialogDelayTicks = -1; } }
public static void CreateColonistSelectionDialog() { // Create colonists selection dialog Dialog_RumorOf_AssignColonists dialog = new Dialog_RumorOf_AssignColonists(); dialog.forcePause = true; dialog.onlyOneOfTypeAllowed = true; Find.WindowStack.Add(dialog); }
public override bool TryExecute(IncidentParms parms) { // Do nothing, if MapComponent isn't available if (!MapComponent_ColonistsOutsideMap_RumorOf.IsMapComponentAvailable(out mapComponent)) { return(false); } Map map = parms.target as Map; if (map == null) { return(false); } // Reinit a new story mapComponent.def = null; mapComponent.DoUpdateDef(); // Set a new travel time mapComponent.SetNewTravelTime(); IEnumerable <Pawn> friendlies = TryFindFriendlyPawns(map); //if (friendlies == null || friendlies.Count() == 0) // return false; if (friendlies == null || friendlies.Count() == 0) { return(TryExecuteVisitorsAndRestartSelf(parms)); } Pawn pawnTellingRumor = friendlies.RandomElement(); IntVec3 exitMapCell; Predicate <IntVec3> predicate = (IntVec3 c) => { if (!c.Standable(map) || !map.reachability.CanReachColony(c)) { return(false); } return(true); }; if (!CellFinder.TryFindRandomEdgeCellWith(predicate, map, out exitMapCell)) { return(false); } // Create initial selection dialog string str = mapComponent.def.InitialMessageVariable.Translate(new object[] { pawnTellingRumor.Name.ToStringFull, pawnTellingRumor.Faction.ToString() }); DiaNode diaNode = new DiaNode(str.AdjustedFor(pawnTellingRumor)); DiaOption diaOption = new DiaOption(mapComponent.def.InitialMessageButtonAcceptVariable.Translate()) { action = () => { mapComponent.ExitMapCell = exitMapCell; mapComponent.IncidentPoints = parms.points; // Create colonists selection dialog Dialog_RumorOf_AssignColonists.CreateColonistSelectionDialog(); }, resolveTree = true }; diaNode.options.Add(diaOption); string str1 = mapComponent.def.InitialMessageRejectedVariable.Translate(new object[] { pawnTellingRumor.NameStringShort }); DiaNode diaNode1 = new DiaNode(str1.AdjustedFor(pawnTellingRumor)); DiaOption diaOption1 = new DiaOption("OK".Translate()) { resolveTree = true }; diaNode1.options.Add(diaOption1); DiaOption diaOption2 = new DiaOption(mapComponent.def.InitialMessageButtonRejectVariable.Translate()) { link = diaNode1 }; diaNode.options.Add(diaOption2); Find.WindowStack.Add(new Dialog_NodeTree(diaNode)); return(true); }