public static Offset <BabylonFileFlatbuffer> CreateBabylonFileFlatbuffer(FlatBufferBuilder builder, VectorOffset materialsOffset = default(VectorOffset), VectorOffset multiMaterialsOffset = default(VectorOffset), VectorOffset meshesOffset = default(VectorOffset)) { builder.StartObject(3); BabylonFileFlatbuffer.AddMeshes(builder, meshesOffset); BabylonFileFlatbuffer.AddMultiMaterials(builder, multiMaterialsOffset); BabylonFileFlatbuffer.AddMaterials(builder, materialsOffset); return(BabylonFileFlatbuffer.EndBabylonFileFlatbuffer(builder)); }
public static BabylonFileFlatbuffer GetRootAsBabylonFileFlatbuffer(ByteBuffer _bb, BabylonFileFlatbuffer obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }