示例#1
0
        /// <summary>
        /// Creates and registers a new mod wiki.
        /// You must pass in your mod instance. Do not call this method more than once per mod!
        /// </summary>
        /// <param name="mod">Your mod instance.</param>
        /// <returns>The newly created ModWiki object, or null if creation failed.</returns>
        public static ModWiki Create(Mod mod)
        {
            if (mod == null)
            {
                Log.Error("Cannot pass in null mod to create wiki.");
                return(null);
            }

            try
            {
                var wiki = new ModWiki();
                wiki.Mod = mod;
                wiki.GenerateFromMod(mod);

                allWikis.Add(wiki);

                Log.Message($"<color=cyan>A new wiki was registered for mod '{mod.Content.Name}'.</color>");

                return(wiki);
            }
            catch (Exception e)
            {
                Log.Error($"Exception creating wiki for {mod.Content.Name}: {e}");
                return(null);
            }
        }
示例#2
0
 protected WikiWindow(ModWiki wiki)
 {
     this.Wiki = wiki;
     resizeable = true;
     doCloseButton = true;
     draggable = true;
     drawShadow = true;
     onlyOneOfTypeAllowed = true;
     absorbInputAroundWindow = false;
     preventCameraMotion = false;
 }
示例#3
0
        /// <summary>
        /// Opens the wiki window to a specific page from a specific wiki.
        /// </summary>
        public static void ShowPage(ModWiki wiki, WikiPage page)
        {
            if (wiki == null || page == null)
            {
                return;
            }

            if (WikiWindow.CurrentActive != null && WikiWindow.CurrentActive.Wiki == wiki)
            {
                WikiWindow.CurrentActive.CurrentPage = page;
            }
            else
            {
                WikiWindow.Open(wiki, page);
            }
        }
示例#4
0
        public static WikiWindow Open(ModWiki wiki, WikiPage page = null)
        {
            if (wiki == null)
                return null;
            if (CurrentActive != null && CurrentActive.Wiki != wiki)
            {
                //Log.Warn("There is already an open wiki page, closing old.");
                CurrentActive.Close(true);
            }

            var created = new WikiWindow(wiki);
            created.CurrentPage = page;
            CurrentActive = created;
            Find.WindowStack?.Add(created);

            return created;
        }
示例#5
0
        /// <summary>
        /// Generates wiki pages from the .txt files supplied by the mod inside it's Wiki folder.
        /// Uses the currently active language where possible, or defaults to English.
        /// </summary>
        /// <param name="wiki">The mod wiki to generate the files for.</param>
        /// <param name="dir">The Wiki directory to find files in.</param>
        /// <returns>The name of the language used, or null if loading failed.</returns>
        public static string AddAllFromDirectory(ModWiki wiki, string dir)
        {
            if (wiki == null)
            {
                return(null);
            }
            if (!Directory.Exists(dir))
            {
                return(null);
            }

            var    activeLang      = LanguageDatabase.activeLanguage;
            string langName        = activeLang.folderName;
            string defaultLangName = LanguageDatabase.DefaultLangFolderName;

            bool hasActiveLanguage = Directory.Exists(Path.Combine(dir, langName));

            if (!hasActiveLanguage)
            {
                string modName = wiki.Mod?.Content?.Name ?? "UKN";
                Log.Warning($"Mod {modName} has a wiki folder, but does not support language '{langName}'. {(langName == defaultLangName ? "Falling back to first found." : $"Falling back to '{defaultLangName}', or first found.")} ");
                // Look for default (english) language.
                hasActiveLanguage = Directory.Exists(Path.Combine(dir, defaultLangName));

                if (hasActiveLanguage)
                {
                    // English found. Use it.
                    dir = Path.Combine(dir, defaultLangName);
                    Log.Warning($"Using {defaultLangName}.");
                }
                else
                {
                    // Okay, mod doesn't have native language and also doesn't have english. Look for any language at all.
                    var folders = Directory.GetDirectories(dir, "", SearchOption.TopDirectoryOnly);
                    if (folders.Length == 0)
                    {
                        Log.Warning($"Mod {modName} has wiki folder, but no languages. The folder structure should be 'ModName/Wiki/LanguageName/'.");
                    }
                    else
                    {
                        // Just go with the first one.
                        dir = folders[0];
                        Log.Warning($"Failed to find wiki in '{defaultLangName}', using first found: '{new DirectoryInfo(dir).Name}'.");
                    }
                }
            }
示例#6
0
        /// <summary>
        /// Creates and registers a new mod wiki.
        /// You must pass in your mod instance. Do not call this method more than once per mod!
        /// You must also supply an instance of a ModWiki subclass. This version should only be used if you need to add specialized custom behaviour to the
        /// ModWiki. Otherwise, use <see cref="Create(Mod)"/>.
        /// </summary>
        /// <param name="mod">Your mod instance.</param>
        /// <param name="wiki">Your non-null ModWiki subclass instance.</param>
        /// <returns>The newly created ModWiki object, or null if creation failed.</returns>
        public static ModWiki Create(Mod mod, ModWiki wiki)
        {
            if (mod == null)
            {
                Log.Error("Cannot pass in null mod to create wiki.");
                return(null);
            }

            if (wiki == null)
            {
                Log.Error("Cannot pass in null ModWiki instance to create wiki.");
                return(null);
            }

            try
            {
                wiki.Mod = mod;

                // If the wiki mod is not installed, then don't generate wiki contents, they aren't needed.
                // This could cause issues if mod's try to the access those pages later, but normally wiki
                // creation will be fire-and-forget.
                if (!IsWikiModInstalled)
                {
                    Log.Warning($"A wiki was registered for mod '{mod.Content.Name}', but the InGameWiki mod is not installed. Dummy wiki has been created instead.");
                    return(wiki);
                }

                wiki.GenerateFromMod(mod);

                allWikis.Add(wiki);

                Log.Message($"<color=cyan>A new wiki was registered for mod '{mod.Content.Name}'.</color>");

                return(wiki);
            }
            catch (Exception e)
            {
                Log.Error($"Exception creating wiki for {mod.Content.Name}: {e}");
                return(null);
            }
        }
示例#7
0
        public bool GoToPage(Def def, bool openInspectWindow = false)
        {
            if (def == null)
                return false;

            var page = Wiki.FindPageFromDef(def.defName);
            if (page == null)
            {
                if (openInspectWindow)
                {
                    ModWiki.OpenInspectWindow(def);
                    return true;
                }
                return false;
            }
            else
            {
                this.CurrentPage = page;
                return true;
            }
        }
示例#8
0
        public static WikiPage CreateFromThingDef(ModWiki wiki, ThingDef thing)
        {
            if (thing == null)
            {
                return(null);
            }

            WikiPage p = new WikiPage(wiki);

            try
            {
                p.Title            = thing.LabelCap;
                p.ShortDescription = thing.DescriptionDetailed;
                p.Icon             = thing.uiIcon;
            }
            catch (Exception e)
            {
                throw new Exception("Exception setting page basics.", e);
            }

            try
            {
                // Cost.
                if (thing.costList != null)
                {
                    var cost = new SectionWikiElement();
                    cost.Name = "Wiki.Cost".Translate();

                    foreach (var costThing in thing.costList)
                    {
                        cost.Elements.Add(new WikiElement()
                        {
                            DefForIconAndLabel = costThing.thingDef, Text = costThing.count <= 1 ? "" : $"x{costThing.count}"
                        });
                    }

                    int outputCount = thing.recipeMaker?.productCount ?? 1;

                    cost.Elements.Add(WikiElement.Create("Wiki.OutputCount".Translate(outputCount)));

                    if (cost.Elements.Count > 0)
                    {
                        p.Elements.Add(cost);
                    }

                    var creates = new SectionWikiElement();
                    creates.Name = "Wiki.Creates".Translate();

                    // Show recipes added by this production thing.
                    foreach (var rec in thing.AllRecipes)
                    {
                        creates.Elements.Add(WikiElement.Create($" • {rec.LabelCap}"));
                    }

                    if (creates.Elements.Count > 0)
                    {
                        p.Elements.Add(creates);
                    }
                }
            }
            catch (Exception e)
            {
                throw new Exception("Exception generating thing cost list.", e);
            }

            try
            {
                // Crafting (where is it crafted)
                if (thing.recipeMaker?.recipeUsers != null)
                {
                    var crafting = new SectionWikiElement();
                    crafting.Name = "Wiki.CraftedAt".Translate();

                    foreach (var user in thing.recipeMaker.recipeUsers)
                    {
                        crafting.Elements.Add(new WikiElement()
                        {
                            DefForIconAndLabel = user
                        });
                    }

                    if (crafting.Elements.Count > 0)
                    {
                        p.Elements.Add(crafting);
                    }
                }
            }
            catch (Exception e)
            {
                throw new Exception("Exception generating thing crafting location list.", e);
            }

            try
            {
                // Research prerequisite.
                var research = new SectionWikiElement();
                research.Name = "Wiki.ResearchToUnlock".Translate();
                if (thing.researchPrerequisites != null && thing.researchPrerequisites.Count > 0) // Generally buildings.
                {
                    foreach (var r in thing.researchPrerequisites)
                    {
                        research.Elements.Add(new WikiElement()
                        {
                            Text = $" • {r.LabelCap}"
                        });
                    }
                }
                if (thing.recipeMaker?.researchPrerequisites != null) // Generally craftable items.
                {
                    foreach (var r in thing.recipeMaker.researchPrerequisites)
                    {
                        research.Elements.Add(new WikiElement()
                        {
                            Text = $" • {r.LabelCap}"
                        });
                    }
                }
                if (thing.recipeMaker?.researchPrerequisite != null) // Generally craftable items.
                {
                    var r = thing.recipeMaker.researchPrerequisite;
                    research.Elements.Add(new WikiElement()
                    {
                        Text = $" • {r.LabelCap}"
                    });
                }

                if (research.Elements.Count > 0)
                {
                    p.Elements.Add(research);
                }

                if (DebugMode)
                {
                    if (thing.weaponTags != null)
                    {
                        foreach (var tag in thing.weaponTags)
                        {
                            p.Elements.Add(new WikiElement()
                            {
                                Text = $"WeaponTag: {tag}"
                            });
                        }
                    }
                }
            }
            catch (Exception e)
            {
                throw new Exception("Exception generating thing research requirements.", e);
            }

            p.Def = thing;

            return(p);
        }