示例#1
0
        public bool OnGUI()
        {
            EditorGUILayout.HelpBox("Do not Undo these operations! No guarantee about what could break.",
                                    MessageType.Warning);
            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            EditorGUILayout.HelpBox(
                "While the InAudio project hopefully is in perfect shape, bugs can happen. This will attempt to fix any problems.",
                MessageType.Info);
            if (GUILayout.Button("Fix integrity"))
            {
                FixParentChild();
                Debug.Log("Reassigned parent/childs");
                AudioBankWorker.RebuildBanks();
                Debug.Log("All Banks rebuild");
            }

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            EditorGUILayout.HelpBox(
                "No nodes should be unused, but in the case there is this will remove all unused data.\nNo performance is lost if unused nodes remains, but it does waste a bit of memory. This will clean up any unused data",
                MessageType.Info);


            if (GUILayout.Button("Clean up unused data"))
            {
                DataCleanup.Cleanup();
            }
            return(false);
        }
示例#2
0
        private static void MoveNode(InAudioNode node, InAudioNode nodeToMove)
        {
            InUndoHelper.RecordObject(
                new UnityEngine.Object[]
                { node, node._nodeData, node._parent, node._parent != null ? node._parent._nodeData : null, nodeToMove._parent._nodeData, nodeToMove, nodeToMove._parent, nodeToMove._parent._nodeData }.AddObj(
                    AudioBankWorker.GetAllBanks().ToArray()),
                "Audio Node Move");

            NodeWorker.ReasignNodeParent(nodeToMove, node);
            AudioBankWorker.RebuildBanks();
            Event.current.UseEvent();
        }
示例#3
0
        protected override void OnDrop(InMusicNode newParent, UnityEngine.Object[] objects)
        {
            if (newParent == null || objects == null)
            {
                return;
            }

            var dragged = objects[0] as InMusicNode;

            if (dragged != null)
            {
                if (dragged.IsRoot || dragged == newParent)
                {
                    return;
                }

                InUndoHelper.DoInGroup(() =>
                {
                    if (dragged.gameObject != newParent.gameObject)
                    {
                        if (EditorUtility.DisplayDialog("Move?",
                                                        "Warning, this will break all external references to this and all child nodes!\n" +
                                                        "Move node from\"" + dragged.gameObject.name +
                                                        "\" to \"" + newParent.gameObject.name + "\"?", "Ok", "Cancel"))
                        {
                            treeDrawer.SelectedNode = TreeWalker.GetPreviousVisibleNode(treeDrawer.SelectedNode);
                            MusicWorker.Duplicate(newParent.gameObject, dragged, newParent);
                            DeleteNodeRec(dragged);
                            AudioBankWorker.RebuildBanks();
                        }
                    }
                    else
                    {
                        var oldParent = dragged._parent;
                        InUndoHelper.RecordObjects("Music drag-n-drop", dragged, oldParent, newParent);

                        dragged.MoveToNewParent(newParent);


                        newParent.IsFoldedOut = true;
                    }


                    Event.current.UseEvent();
                });
            }
            else if (newParent._type == MusicNodeType.Music)
            {
                var clips      = objects.Convert(o => o as AudioClip).TakeNonNulls();
                var musicGroup = newParent as InMusicGroup;
                if (musicGroup != null)
                {
                    InUndoHelper.DoInGroup(() =>
                    {
                        InUndoHelper.RecordObject(newParent, "Music Clip Add");
                        foreach (var audioClip in clips)
                        {
                            musicGroup._clips.Add(audioClip);
                        }
                    });
                }
            }
        }
示例#4
0
        protected override void OnDrop(InAudioNode node, UnityEngine.Object[] objects)
        {
            if (objects[0] as InAudioNode != null) //Drag N Drop internally in the tree, change the parent
            {
                node.IsFoldedOut = true;
                var nodeToMove = objects[0] as InAudioNode;

                UndoHelper.RecordObject(
                    new UnityEngine.Object[] { node, node.NodeData, nodeToMove.Parent.NodeData, nodeToMove, nodeToMove.Parent }.AddObj(
                        TreeWalker.FindAll(InAudioInstanceFinder.DataManager.BankLinkTree,
                                           link => link.Type == AudioBankTypes.Link ? link.LazyBankFetch : null).ToArray()),
                    "Audio Node Move");

                NodeWorker.ReasignNodeParent(nodeToMove, node);
                AudioBankWorker.RebuildBanks(InAudioInstanceFinder.DataManager.BankLinkTree,
                                             InAudioInstanceFinder.DataManager.AudioTree);
            }
            else if (node.Type != AudioNodeType.Audio) //Create new audio nodes when we drop clips
            {
                UndoHelper.RecordObject(UndoHelper.NodeUndo(node), "Adding Nodes to " + node.Name);

                AudioClip[] clips = objects.Convert(o => o as AudioClip);

                Array.Sort(clips, (clip, audioClip) => StringLogicalComparer.Compare(clip.name, audioClip.name));

                for (int i = 0; i < clips.Length; ++i)
                {
                    var clip  = clips[i];
                    var child = AudioNodeWorker.CreateChild(node, AudioNodeType.Audio);
                    var path  = AssetDatabase.GetAssetPath(clip);
                    try
                    {
                        //Try and get the name of the clip. Gets the name and removes the end. Assets/IntroSound.mp3 -> IntroSound
                        int lastIndex = path.LastIndexOf('/') + 1;
                        child.Name = path.Substring(lastIndex, path.LastIndexOf('.') - lastIndex);
                    }
                    catch (Exception)
                    //If it happens to be a mutant path. Not even sure if this is possible, but better safe than sorry
                    {
                        child.Name = node.Name + " Child";
                    }

                    (child.NodeData as InAudioData).EditorClip  = clip;
                    (child.NodeData as InAudioData).RuntimeClip = clip;

                    AudioBankWorker.AddNodeToBank(child, clip);
                    Event.current.Use();
                }
            }
            else //Then it must be an audio clip dropped on an audio node, so assign the clip to that node
            {
                var nodeData = (node.NodeData as InAudioData);
                if (nodeData != null)
                {
                    UndoHelper.RecordObject(UndoHelper.NodeUndo(node), "Change Audio Clip In " + node.Name);
                    nodeData.EditorClip = objects[0] as AudioClip;
                    if (Application.isPlaying)
                    {
                        if (node.GetBank().IsLoaded)
                        {
                            nodeData.RuntimeClip = objects[0] as AudioClip;
                        }
                    }
                    AudioBankWorker.SwapClipInBank(node, objects[0] as AudioClip);
                }
            }
        }