public static CreatePlayerRequest Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj) { var instance = new CreatePlayerRequest(); { instance.SerializedArguments = obj.GetBytes(1); } return(instance); }
public static void Serialize(CreatePlayerRequest instance, global::Improbable.Worker.CInterop.SchemaObject obj) { { obj.AddBytes(1, instance.SerializedArguments); } }